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  3. Splattercat Just Played the Demo – Feedback & Fixes Incoming!

Splattercat Just Played the Demo – Feedback & Fixes Incoming!

[h3]The legendary SplattercatGaming just played Artificial Extinction 2!
[/h3][previewyoutube][/previewyoutube][p]His community gave amazing feedback and I am already making changes to improve the experience. [/p][p][/p][h3]What I'm Working On:[/h3][p]
1. Reduced Bloom Intensity Some explosions and glowing objects were creating too much bloom. We’ve toned this down and the battlefield is cleaner and easier to see. [/p][p]2. Tighter Soldier Aiming Splattercat noticed some FPS weapons weren't centered. I'm on it![/p][p]3. Reduced Weapon Recharge Effect When weapons finished reloading, the “recharge lightning” was too strong. That effect has been reduced so visibility stays clear in hectic fights. [/p][p][/p]
The Demo Launches Nov 10th.
[p][/p][p]Thanks to the creators, playtesters, and community for the support![/p][p]Every wishlist helps an indie solo developer more than you can imagine. Thank you [/p]