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Artificial Extinction 2 News

Auto-Upgrading Turrets Patch + Creator Shout-Out!

[h3]Hi Everyone![/h3][p]The response to the Artificial Extinction 2 demo over the last few weeks has been incredible. I’ve been blown away by the feedback, the encouragement, and the excitement you’ve all shown. [/p][p]AE2 may be made by one person, but it already feels like a collaborative project powered by a whole group of passionate creators and players — and that means everything to me.[/p][hr][/hr][h2]Key Patch Improvement: Auto-Upgrading Turrets & Miners[/h2][p]Today’s update introduces one major quality-of-life improvement that many of you requested:[/p][h3]Turrets and Miners will now automatically upgrade as soon as their tech is unlocked.[/h3][p]This makes the entire flow of the game smoother:[/p]
  • [p]No more micro-checking which equipment is outdated[/p]
  • [p]Pacing is cleaner and more strategic[/p]
  • [p]You can stay focused on building, defending, and fighting[/p]
  • [p]It just feels easier as your base evolves[/p]
[p]There are plenty of smaller fixes in this patch too, but I wanted to keep this announcement focused on the most impactful improvement for your moment-to-moment gameplay.[/p][hr][/hr][h2]A Fantastic New Video From a YouTube Creator[/h2][p]Incredibly grateful to @FrogsAtTheCottage for such an effort he made in his video of the AE2 demo — and for all the kind words about the hybrid RTS/FPS/Tower Defense gameplay, the pacing, and the overall feel of the game. This guy deserves some views![/p][p]Watch the video here:[/p][previewyoutube][/previewyoutube][p]A well written and edited video like this is a huge amount of work. Seeing creators take the time to play the demo, share feedback, and highlight what they enjoy is unbelievably motivating. Thank you for helping spread the word.[/p][hr][/hr][h2]A Huge Thank-You to the Discord Playtesters[/h2][p]There’s a small but incredibly dedicated group on the Discord who have spent dozens of hours replaying the same levels, stress-testing mechanics, reporting bugs, pointing out exploits, and helping shape the game’s design.[/p][p]Your commitment, patience, and attention to detail are a massive part of why AE2 plays better today than it did a week ago. I truly appreciate every one of you.[/p][hr][/hr][h2]Indie Developers, Indie Musicians, Indie Creators[/h2][p]AE2 isn’t just a solo dev project — it’s a growing collaboration of talented indie creators from different crafts:[/p]
  • [p]Electronic musicians bringing unique tracks rooted in streetcar culture[/p]
  • [p]YouTube creators diving into the demo and sharing their genuine experiences[/p]
  • [p]Players and community members giving feedback, ideas, and encouragement[/p]
  • [p]And every tester who's bug-hunting and pushing the systems to their limits[/p]
[p]This whole ecosystem of creative people is what makes the game feel alive. Thank you for being part of it.[/p][hr][/hr][h2]More Updates Coming Soon[/h2][p]I’ll keep polishing, fixing, and improving the game throughout the demo period.
Your feedback is driving the direction of the next changes — so please keep it coming.[/p][p]If you’re enjoying the demo, wishlist the full game, try out new strategies, and keep sharing your thoughts.[/p][p]Thank you all again — truly.
Onward to the next update![/p]

Splattercat Just Played the Demo – Feedback & Fixes Incoming!

[h3]The legendary SplattercatGaming just played Artificial Extinction 2!
[/h3][previewyoutube][/previewyoutube][p]His community gave amazing feedback and I am already making changes to improve the experience. [/p][p][/p][h3]What I'm Working On:[/h3][p]
1. Reduced Bloom Intensity Some explosions and glowing objects were creating too much bloom. We’ve toned this down and the battlefield is cleaner and easier to see. [/p][p]2. Tighter Soldier Aiming Splattercat noticed some FPS weapons weren't centered. I'm on it![/p][p]3. Reduced Weapon Recharge Effect When weapons finished reloading, the “recharge lightning” was too strong. That effect has been reduced so visibility stays clear in hectic fights. [/p][p][/p]
The Demo Launches Nov 10th.
[p][/p][p]Thanks to the creators, playtesters, and community for the support![/p][p]Every wishlist helps an indie solo developer more than you can imagine. Thank you [/p]

2 Weeks Until Demo Launches!

[p]On November 10, the Artificial Extinction 2 demo goes live on Steam.
You’ll experience the opening mission, build your defenses, and face the enemy head-on as the fight for survival begins.[/p][p][/p][p]This is your chance to test the hybrid gameplay that blends:[/p]
  • [p]RTS tactical control from above[/p]
  • [p]FPS combat boots-on-the-ground[/p]
  • [p]Tower Defense precision under pressure[/p]
[p][/p][p]The demo will feature:[/p]
  • [p]A full tutorial to get you battle-ready[/p]
  • [p]One campaign mission[/p]
  • [p]Unlockable challenge modes[/p]
  • [p]Steam leaderboards for competitive survival[/p]
[p]Add the game to your Wishlist and get ready to deploy.[/p]

A First Look at Artificial Extinction 2

[p]Hi Everyone,[/p][p]I’m really excited (and a little nervous!) to finally share a new teaser video for Artificial Extinction 2. This is the first proper look at how the game plays, and it shows off some of the mechanics I’ve been polishing:[/p]
  • [p]Constructing turrets to defend against attacks[/p]
  • [p]Unlocking new technologies in the Tech Tree[/p]
  • [p]Upgrading turrets mid-battle and seeing those improvements in action[/p]
  • [p]Using the top-down Architect Mode HUD to plan your defenses with precision[/p]
  • [p]Battling across a variety of maps that each demand different strategies[/p]
  • [p]Facing waves of infantry and encountering some of the powerful Mechs you’ll fight against[/p]
[p]Even though there are still plenty of ideas I plan on adding over time, I feel the build has reached a fun and challenging state. More importantly, I know many of you have been eager to get your hands on it — and that’s what matters most.[/p][p]The Demo is planned for mid-November, and I’m pouring my energy into polishing and debugging every day. It’s a thrilling moment to finally be this close, but also a bit nerve-wracking because I know players come in with high expectations. Some will love it, some may not — but that’s part of releasing a game into the world.[/p][p]I also want to give a special thank you to everyone who supported Artificial Extinction 1. I’m looking at ways to make sure AE1 owners will get a discount when AE2 launches as my way of saying thanks. More details on that later![/p][p]For now, I hope you enjoy this first look at the game. Please let me know what you think — your feedback and support keeps me going. If you’re enjoying what you see, it would mean a lot to me if you shared the game with a friend who loves RTS, FPS, or Tower Defense. Thank you![/p][p][/p][previewyoutube][/previewyoutube][p]Wishlist if you haven’t already, and get ready to try the Demo in November![/p][p]— Chris (100Hr Games)[/p]

Dev Update - Progress Report On Trailer, Timeline & Testing

[h2]Trailer[/h2][p]The main launch trailer is in active production and coming together nicely. I’ve been working on pacing, voice-over, and cinematic sequences that highlight the unique hybrid gameplay of Artificial Extinction 2. The goal is to capture the tension of defending your base under siege while also showing the flexibility of toggling instantly between 'Battle Architect' top-down strategy and first-person combat.[/p][p][/p][p]I'm excited to share it with you and will let you know as soon as it's released. Here are some 'secret' screenshots I snuck out to share with you! ;)[/p][p][/p][h2]Demo and Timeline[/h2][p]If all goes smoothly, I hope to have a Demo for you guys to try out mid-November. I'm really looking forward to your feedback. The best way I know what to focus on improving is by listening to you. Game development could go on forever with new features - but it's almost time to share it with you. My goal is to keep improving it after launch, adding new maps, challenges, and leaderboard competitions. [/p][p][/p][p]For the Full Launch, I'm aiming Spring 2026. The full launch version will include 10 maps, the Test Range and 4 game modes (Campaign, Nightmare, TD only & FPS only). Replayability is a major focus so each time you attempt a level, it will be a little different. Enemy attack patterns, resource locations and weapon station locations will all vary each time you play. [/p][p][/p][h2]Testing[/h2][p]Currently, the demo is being tested by 10 different Localizers from around the world. They're checking the language translations throughout the build, both written and spoken. They're already providing feedback and I'm implementing their corrections. They're also testing the game play and I've had some very encouraging comments. They're having fun! As a developer, that's the most encouraging thing I can hear - knowing that the vision is actually delivering enjoyment.[/p][p][/p][p]Please don't forget to Wishlist Artificial Extinction 2 - it really helps support the game.[/p][p][/p][p]Thank you for checking out my game and I hope you try the Demo![/p][p][/p]