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Wheel / controller support beta!

[h3]What's going on?[/h3]
Ever since the first public versions of SL1R, we've read of players having troubles with wheel & controller support on the forums.
With a limited selection of controllers available on hand (none of which are affected by the issue), and various other issues (relevant for more than a subset of players) demanding our attention, we've been slow to get around to starting to untangle the input handling intricacies of the Invictus Engine (we at ImageCode are not the original developers of SL1 & SLRR, remember :)).

[h3]Nice excuses, so what's this beta about?[/h3]
If you've been unable to bind controls for your wheel or controller, with SL1R simply displaying "Waiting for input..." in the lower left corner, try the beta!

Library > Right-click SL1R > Properties... > Betas > Beta Participation > public-beta.
Then let Steam install the beta and launch SL1R!

[h3]In-game[/h3]
You should now be able to bind controls without issue! If not, then the text in the lower left corner will now be more helpful than before!
If it still simply says "Waiting for input..." no matter what you move/press on the controller, then check the new OPTIONS > CONTROL OPTIONS > INPUT MONITOR tab;

In this tab, the name of your controller should appear alongside "SysKeyboard" and "SysMouse" on the right side;
If it does not, then this is some different (likely external) problem, and this beta will not help you.
If it does, then press some buttons and move some analog inputs around! You should see a live display of ALL active inputs on the left side, from your controller and also keyboard + mouse.
Device will not be listed on the left if no active inputs are detected.

Let us know in the comments or on the forums of your results!
With no affected hardware on hand, the usefulness of these fixes is purely theoretical at the moment, so ANY feedback is helpful for getting this figured out - please don't be shy :)

If the beta helps, then great! You need to tell us that it does, so we can confidently include this fix in SL1R :)
If not, then it would be helpful to know what controller you're using, and what the text in the lower left corner says as you try to set bindings, alongside whether or not your controller & any of its inputs are detected in the INPUT MONITOR tab.

Thanks a lot for your continued support!
Let's figure this out! :)