Weekly progress update #57: The Conversationist
[h2]In short[/h2]
Remade springs, more first person improvements, ped conversations!
[h2]List of changes[/h2]
First person driving
The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/
A week 'till more!
Stay tuned! :)
Remade springs, more first person improvements, ped conversations!
[h2]List of changes[/h2]
First person driving
- Fixed a way to crash the game too, when only intending to crash the car.
- Reworked camera position tracking, to be no longer purely tied to seat position, allowing better per-car adjustment, and now properly getting offset in case of heavy roof or side deformation.
- SL1-matched camera positions for all front seats (passenger seat mirrors driver's).
- All cameras are now centered by steering wheel, rather than seat - small change, but with big effect to how comfy the interiors feel!
- Raised cameras for better views out of the ST9 and Yotta.
- Few other fine-adjustments.
- To solve some visual bugs, springs now feature modelled coils, made to mimic the look of the transparent texture on a simple low-poly cylinder shape seen in the original game.
- Proper vertex weighting: The coil maintains consistent thickness regardless of compression.
- Click object is still a simple cylinder - no extra accuracy needed to remove them!
- Darker shading on the inner surface, same overall look as the originals otherwise!
- Optimized materials - potentially better performance despite a more complex model!
- Thanks to g13ba for doing the majority of the work on these!
- Though the art itself isn't fully finished yet, the logic for displaying it on startup is now in place!
- If the option for this is enabled, text for what's going on during startup is now displayed in the lower right corner, just like for loading screens.
Though startup process is usually complete long before there's a chance to even attempt to read anything, this feature can still be helpful for diagnosing any startup crashes or slowdowns. - Added an option to skip the splash screen entirely.
- If the splash screen isn't disabled, the wait time is now used to pre-load some resources.
- Splash screen (and loading screens too, for that matter) can be hidden by pressing Esc.
- Night mode is now accessible without use of console commands; Hold Shift when leaving from the garage (Shift+click or Shift+F2)!
As mentioned previously, the city at night is a bonus mode for top speed runs and relaxed cruising - you will not be making career progress in this mode! - Disabled some old experimental police AI tweaks.
- Fixed some text being incorrectly hidden.
- Police is marked on the navigator only when chasing you, just like in the original game.
- All city triggers are now fundamentally functional.
- For as long as the garage trigger area hasn't been left, returning to garage via menu is free!
This removes the need to drive away and back to re-enter the garage for free after an accidental exit. - After initially leaving the garage trigger area, returning to garage via menu will always involve a tow fee, regardless of distance, just like in the original game.
- The dialog interface now makes space for multi-line shop/race responses, if necessary.
- Fixed blabber interface being shown for pedestrians who lack additional things to say.
- Current crowdfunder submissions for pedestrian names/responses have been added to the game!
Mock a Frenchman!
Listen to some guy's Australian vacation story!
Become cursed!
Receive questionable vehicle purchase advice!
"Steal" someone's "girl"!
...and more!
The reward is still available, and any future submissions will be added before launch!
- Moved back the seats of the Zed - Mitch sits much more comfortably now!
- Car Lot now properly kicks you out of your seat.
- Safer first person car exit logic in garages, now considering proximity to walls.
- Fixed horizontal misalignment of the shock absorber model.
- Fixed the main menu still being loaded when auto-executing the "load" console command (immediately loading into a career on startup).
- Fixed a way to get loading screens stuck.
- Fixed random SFX being played during the caching process when going to Test track/Valo.
(The familiar gear change sound is still played, but on purpose now :)) - A janky temporary solution to make manual gear changes instant.
- Some additional shock/spring position tweaks for cars, now that springs function properly.
- Support for being (and saving) within a garage other than your current club's.
- Recreated the original initial chase camera placement logic when entering Test track/Valo.
- Fixed camera FOV/Roll sometimes desyncing from the sliders when re-entering photo mode.
- All music has now been replaced with SL1's! Tracks cut from later versions included!
The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/
A week 'till more!
Stay tuned! :)