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  3. Weekly progress update #54: Chipped & Battered!

Weekly progress update #54: Chipped & Battered!

[h2]In short[/h2]
SL1ification continues - accessories & suspension!

[h2]List of changes[/h2]
Cars/Parts
  • Restored most of the original configurations/positions of N2O bottles, RevChips/SparkChips and batteries, with fine-adjustment/fixes where necessary - no more floating parts, and clipping avoidance where possible;
    Besides fixed chip rotations, the most obvious difference from the original game is with batteries, having been moved to avoid clipping into engine components on many cars.
    In case of the Codrac, the battery remains in the trunk SLRR 2.3.1-style, for complete lack of usable space in the engine bay.
  • Restored the original drive types of all cars;
    Though for the sake of compatibility with SLRR-imported cars, transmissions still come with a 'default' drive type, vehicles can now include logic to override it, so for example, the Teg remains FWD regardless of I4 or V6 installed, Zed remains RWD with an I4, etc...
    This also means that cars will keep their drive type regardless of what crazy engine you install in them using cheats :)
  • Restored the original colors in which the bodyparts of different cars are found in the Catalog, if the setting to sell them in the car's factory color is not enabled.
  • Merged all identical suspension textures - slight performance improvement!
  • Suspension textures of cars with full double wishbone configuration are no longer of lower quality, rears have the correct textures, and though the mapping is still a mess in need of fixing on the arms and halfshafts there, at least they don't shimmer anymore thanks to mipmaps, so you're not as likely to notice - too bad we mentioned it :D
  • All car-specific suspension has been ported!
    With this, all the original parts are now available in SL1R! Unique swappable parts available for the vanilla cars now totals 1071!
  • Correct material properties and no more missing textures on all tie rods, (Codrac-exclusive) front halfshafts, and RR hub of the Badge.
  • Fixed a few swaybar positions.
  • Restored the original suspension, wheel, and brake positions of all cars, with fine-adjustments to half of them, make reasonably-good wheel fitment possible, and a few other minor fixes.
Catalog
  • Fixed layering of a dialog.
  • Rebound camera control keys can now also be used for navigation.
  • Up/down arrow keys and rebound equivalents now change part subcategories.
Keyboard shortcuts
  • F4 and F8 (same as in-garage shortcuts for the sections) now serve as additional confirm/cancel keys for Car Lot/Car Dealer.
    With WASD bound as camera (car selection) controls, the Car Lot can now be fully interacted with only using the left side of the keyboard!
  • F6, the in-garage shortcut for Car Info, now also works at the Car Dealer.

The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/


Next week: More!
Stay tuned! :)