Weekly progress update #59: From Beginning to an End!
[h2]In short[/h2]
Career logic working, improved aero mechanics, adjustable seating!
[h2]List of changes[/h2]
Street racing / career mode
The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/
Check for more in a week!
Stay tuned! :)
Career logic working, improved aero mechanics, adjustable seating!
[h2]List of changes[/h2]
Street racing / career mode
- Dynamic paint surface resolution for opponent cars.
- Opponents won't spawn inside yet-unlocked areas. (unless you have found a way into said area yourself :))
- The opponent just raced will not spawn repeatedly.
- -50% chance of opponents wanting to race from one area to another.
- Remade the basics of the original police chase mechanics.
- You may visit the home garage (and save there) anytime. Tow will always take you to the latest garage, however.
- After becoming #1, you can enter any garage in the city! Tow now will take you to the most recently visited garage.
- Pedestrian response lines are now re-randomized after every race (or game restart, as before).
- April 19th marks the first full career completion of REVision! :)
- Moved the Zed seats further back still.
- Merged identical Kurumma taillight glow textures.
- All taillight glow objects now match the original look.
- Reasonably-realistic aerodynamic drag attributes for all cars. To be improved in further detail post-launch!
- Deformed bodywork is less efficient at reducing drag, up to -50%.
- Fixed the ghost of player car making scary wind noises as you walk areas where it's not welcome.
- A fix regarding removal of occupied seats.
- More-predictable camera behavior when playing with the steering wheel from a passenger seat while the car is moving.
- Right-clicking a currently occupied (non-bench) seat allows adjusting first person seating (camera) position - up/down, forward/back.
- Offset presets can be saved/loaded globally, or per seat slot of the current vehicle type.
- Per-vehicle settings are kept even after replacing the seats.
- Seat itself slides forward and back, but not up or down; To allow placing the camera's 'chin' all the way up against the steering wheel without creating an absurd seating position, seats move forward at a sub-1:1 rate.
- Trying to dynamically reposition the driver model would create many problems, so he stays in place;
Driver's seat is temporarily returned to it's normal position whenever Mitch is visible.
- Removed some messy city shadow casting.
- New splash screen art for three different aspect ratios.
- Fixed a few minor OSD bugs.
The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/
Check for more in a week!
Stay tuned! :)