1. Street Legal 1: REVision
  2. News
  3. Weekly progress update #59: From Beginning to an End!

Weekly progress update #59: From Beginning to an End!

[h2]In short[/h2]
Career logic working, improved aero mechanics, adjustable seating!

[h2]List of changes[/h2]
Street racing / career mode
  • Dynamic paint surface resolution for opponent cars.
  • Opponents won't spawn inside yet-unlocked areas. (unless you have found a way into said area yourself :))
  • The opponent just raced will not spawn repeatedly.
  • -50% chance of opponents wanting to race from one area to another.
  • Remade the basics of the original police chase mechanics.
  • You may visit the home garage (and save there) anytime. Tow will always take you to the latest garage, however.
  • After becoming #1, you can enter any garage in the city! Tow now will take you to the most recently visited garage.
  • Pedestrian response lines are now re-randomized after every race (or game restart, as before).
  • April 19th marks the first full career completion of REVision! :)
Cars/parts
  • Moved the Zed seats further back still.
  • Merged identical Kurumma taillight glow textures.
  • All taillight glow objects now match the original look.
  • Reasonably-realistic aerodynamic drag attributes for all cars. To be improved in further detail post-launch!
  • Deformed bodywork is less efficient at reducing drag, up to -50%.
  • Fixed the ghost of player car making scary wind noises as you walk areas where it's not welcome.
  • A fix regarding removal of occupied seats.
  • More-predictable camera behavior when playing with the steering wheel from a passenger seat while the car is moving.
Adjustable seating
  • Right-clicking a currently occupied (non-bench) seat allows adjusting first person seating (camera) position - up/down, forward/back.
  • Offset presets can be saved/loaded globally, or per seat slot of the current vehicle type.
  • Per-vehicle settings are kept even after replacing the seats.
  • Seat itself slides forward and back, but not up or down; To allow placing the camera's 'chin' all the way up against the steering wheel without creating an absurd seating position, seats move forward at a sub-1:1 rate.
  • Trying to dynamically reposition the driver model would create many problems, so he stays in place;
    Driver's seat is temporarily returned to it's normal position whenever Mitch is visible.
Misc
  • Removed some messy city shadow casting.
  • New splash screen art for three different aspect ratios.
  • Fixed a few minor OSD bugs.

The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/

Check for more in a week!
Stay tuned! :)