Weekly progress update #60: Shaken to the Store!
[h2]In short[/h2]
Working engine shake, starting work on the part shops, improved endgame!
[h2]List of changes[/h2]
Street racing / career mode
The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/
Check back in a week!
Stay tuned! :)
Working engine shake, starting work on the part shops, improved endgame!
[h2]List of changes[/h2]
Street racing / career mode
- Fixed opponent route bonus being permanent.
- Like in the original game, opponents can now challenge the player without the player honking back.
- Holding down the horn is no longer required to reliably get attention of racers and pedestrians - a tap is sufficient!
- Fixed police fine amount when returning to garage via tow.
- Police escape conditions are now based on raw distance, rather than on-road route length - jumping out into the scenery is a valid strategy for escape now, just like in the original game.
- Find lower-end opponents to race by visiting earlier parts of the city!
- High-end opponents have a chance to spawn among them.
- Max bet is now based on the lowest club involved in the race (instead of only player's club).
- Rankings still get swapped as normal - losing to a member of a lower-end club will land you into said club! This is mostly visual - you'll still have access to the entire city, all garages, and opportunity to challenge an opponent of any club to get your rank back!
- Variety of final club opponents to race against in the final area.
- Fixed a case of attached parts failing to load on the correct slots.
- Very slightly wider operating range for I4 superchargers.
- Poked at shock/spring mount positions some more.
- Fixed paintability of Naxas ram air intakes - thanks to g13ba for contributing this!
- Engine shake animation is now functional!
- Fixed temporarily reduced framerate after switching to first person mode in the garage, especially with 28-slot inventory, especially-especially when rapidly switching between the modes.
- Painstakingly tracked down the cause of a stutter that may eventually start happening every two seconds. The chances of this have been slightly reduced, but this will need deeper attention.
- Fixed another way for the ever-persistent ghost of unwelcome player car to whisper wind noises into one's ear.
- Removed messy baked shadows from the front (entry) walls of the first three shop interiors, and patched a related bug! Also flipped the texture to put the door in a more logical place for Shop 2 - thanks to g13ba for helping with this!
- Started work on the scripts for the part shops (maps themselves were ported & largely visually fixed a long time ago :))
Unless you count the credits, this is the last major feature missing from SL1R! :)
The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/
Check back in a week!
Stay tuned! :)