Weekly progress update #64: Lights on!
[h2]In short[/h2]
Completed credits, faster opponents, many fixes!
Car/part contributions from g13ba
The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/
More next week!
Stay tuned! :)
Completed credits, faster opponents, many fixes!
Car/part contributions from g13ba
- Modelled red/white/blue glow objects for police light bars, replacing the flares taken from SLRR, now better matching SL1's visual style.
- Fixed centering of the police light bar texture.
- Fixed paintability of Furrano ram air intakes.
- Replaced wrong texture of Yotta mirrors 3.
- Added a second set of custom bodywork for all category 1 cars to the first shop.
- Custom mirrors are now also available.
- Shop lighting now comes from actual light source positions, rather than from a static direction - major improvement to visual quality, and no more overly-dark parts!
- More part rearrangement in the first shop, which took up the vast majority of the time this week.
- First shop is finally complete, ultimately featuring 212 buyable parts!
- Fixed a walk-through wall.
- We learned a lot about good & bad shelving decisions while doing this first shop - others WILL be finished faster! :D
- Fixed a case of clicks not being accepted in the garage, related to changing to/from painter mode using hotkeys.
- Started work on the credits.
- Arrow keys can be used to adjust scroll speed of the credits.
- Credits auto-exit on completion, rather than looping.
The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/
More next week!
Stay tuned! :)