1. Street Legal 1: REVision
  2. News
  3. Update Nov.10.2023: To the EXTREME!

Update Nov.10.2023: To the EXTREME!

[h2]In short[/h2]
New challenge, many vehicle fixes, new options, shop 2 finally complete!

[h2]What's new[/h2]
Extreme Wear Mode
A new way to play!
How gentle can you be? In this mode, aggressive driving will wear out parts much quicker - use new driving strategies to keep yourself from returning to the garage!
Besides tyres, you'll now have to give frequent maintenance attention to brakes and various engine parts, and worn shocks & springs may finally make themselves known!

Enable it under GAME OPTIONS for a new level of challenge!

Cars/parts
  • Fixed suspension arm positioning of ST9.
  • Fixed & brought back the original Zed stock rear bumper, with the grill, now appearing on cars generated at the dealer, used by the opponents, and replacing the previous variant in the catalog.
    Already owned bumpers remain as they were, and can be rebought at shop 2.
  • Various texture fixes for Stallion, Zed, Codrac, Yotta, Teg, and many for Ninja.
  • Improved CarInfo blueprints for Axis, Ninja and Naxas.
  • Fixed positioning of Ninja mirrors 3.
  • Improved Ninja wheel fitment.
  • ST9 can now generate with well-fitting Spider 17" wheels at the dealer.
  • Renamed factory wheels to say "with economy tyre", to better indicate their low grip.
  • Disabled per-wheel shock, spring, brake and drive effects when "suspension" part isn't installed - these aren't purely visual anymore!
Options
  • Clearer naming for various options.
  • Reduced VERY HIGH viewrange from 500m to 400m. (HIGH/VERY HIGH/ULTRA = 250/400/600).
  • Fixed viewrange not properly capping to 400m on higher-fog weather settings.
  • View change keys can now be rebound.
  • Added an option to disable SL1R's new interior envmaps, to match the original SL1 look.
  • Added options for various CarLot car loading modes - more about those below!
Car Lot
  • Lighting now better matches that of the original game.
  • Fixed a high chance of doubled scroll input after loading a car.
  • Additional cars are now loaded depending on your aspect ratio, to avoid pop-in. More cars are also loaded in advance, to reduce frequency of stutters from loading.
  • Car loading width can be configured in the options as follows:
    "NARROW": Old loading mode, with 1 car loaded to each side.
    "AUTO": Load additional cars on wider than 4:3 aspect ratios, to prevent visible pop-in.
    "AUTO + PRELOAD 2": AUTO with enabled pre-loading, now default mode.
    "WHOLE LEVEL": Load entire level - slower, but never stutters when going side-to-side.
Garage
  • Normal painter adjustment keybinds now work in first person mode too.
  • First person painter now indicates what keys to hold to enable size/rotation adjustment with mouse.
  • Inventory panel count is now fully dynamic, properly supporting any aspect ratio, not just 4:3 or Widescreen. You can get 36 slots per page on Ultrawide, and even more as you go wider!
  • First person inventory is capped to 10 slots max, to not require scroll wheel to navigate.
  • Fixed a case of the game still telling you to go to dealer to buy a new car, even though you just returned from there.
Part shops
  • Shop 2 is finally complete, now featuring various 17" and 19" wheels, for a total of 209 unique permanent parts!
  • Added Badge custom exhaust parts to shop 3.
Misc
  • Restored a missing sound effect for saving career & controls.
  • Dealer now properly supports a large amount of modded-in cars, no longer effectively capped to offering 10 unique cars per category.
  • Better handling of hidden parts by the catalog.
  • Fixed a regression, making opponent car colors not match those seen in the original game.
    Wrong colors will remain for existing careers.
  • Endgame: Pedestrian talk dialogs will now properly indicate the option to request the nearby garage position, if the local shop is already known.
  • Fixed reduced framerate after cycling through F1 cameras.
  • OSD-related memory management improvements.
  • Fixed a chance for the same unraced opponent to still spawn repeatedly.
  • Credits can now also be skipped by pressing Enter or Space, not just Esc.
  • Script sources for parts are now available to modders!

More to come! Enjoy and stay tuned! :)