Weekly progress update #66: Zed's Glasses!
[h2]In short[/h2]
More fixes, continued shop work, improved stability!
[h2]List of changes[/h2]
Cars/parts
Another announcement is imminent! :)
The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/
Stay tuned! :)
More fixes, continued shop work, improved stability!
[h2]List of changes[/h2]
Cars/parts
- Fixed cheated-on parts becoming unremovable.
- Moved an Axis taillight very slightly to the right.
- Added missing glass to Zed's headlights! Thanks to g13ba for contributing this!
- Increased durability of the V8 superchargers.
- Continued work on the second shop.
- Babyproofed some console commands.
- Added a top secret cheat (shhhhh!).
- Renamed the "Difficulty" setting to "Damage", and renamed the max setting to "Amplified", better communicating what this setting actually does, and further implying the max setting to not be the intended way to play.
- Fixed some issues with keeping out-of-sight freeroaming opponents on the navigator.
- Fixed a way for the same opponent to still spawn repeatedly.
- Fixed music loop mode not working (as mentioned before, you can choose between random or looped playback in the settings).
- Fixed a case of career saves not showing up in the menu.
- Fixed decal count text not clearing when switching painter mode.
- Without a car in the garage, you are no longer told to go to the dealer to buy a new car, if you just arrived from there.
- Improved memory management - reduced memory usage, greatly improved stability under high-stress conditions, slightly improved performance.
We will continue improving on this front!
Another announcement is imminent! :)
The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/
Stay tuned! :)