Weekly progress update #56: Walls of Ejection!
[h2]In short[/h2]
Many fixes, everything gauges!
[h2]List of changes[/h2]
Car/Part contributions from g13ba
The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/
Next week shall bring more!
Stay tuned! :)
Many fixes, everything gauges!
[h2]List of changes[/h2]
Car/Part contributions from g13ba
- Fixed/improved Axis bumper and sideskirt textures.
- Improved Axis rear bumper alignment.
- Removed paint spots from Naxas underside.
- Fixed decal projection and matched material of Remo wing.
- Improved Remo hood texture mapping, more-convincing vents on hood 3.
- Added new style of Remo sideskirts.
- Improved/fixed Codrac trunk texture.
- Finished implementation of the SL1-style damage display.
- Restored the original tachometer.
- Tach now appears correctly regardless of aspect ratio.
- Added an optional digital font to speed & gear readouts - the original font is still available, and now has improved alignment.
- Added an option to hide the tach in first person view.
- Added a little moving needle to the previously-unused N2O level gauge.
- Added an option to show N2O percentage in text too, like in the original game.
- Experimented with an option to disable the damage display - it proved messy to implement, so this idea was ultimately put on hold;
Let us know if you'd really like to see such an option! :)
- Added two shorter needle types, applied them where necessary.
- Fine-adjusted needle positions where necessary - better centering, and no more clipping into geometry.
- Gauges are now as accurate as reasonably possible, given the textures available - OSD tach isn't needed when driving in first person for many cars now!
- Increased maximum possible rotation of most gauges, for a little extra usable range.
- Mostly-patched a camera position desync when switching to first person mode at speed.
- Fixed the steering wheel being possible to release on click when in hood/bumper cam.
- Removed more glue from the hands of Mitch.
- Fixed hovered part info not being displayed if the same part remains hovered after switching to the mode in the garage.
- Fixed Test Track text not appearing.
- Fixed behavior of switching back to chase cam after going on an on-foot adventure.
- Removed 'ejector seat' camera effect when switching back to the normal garage camera while seated in the car. (It was not as fun as it sounds, promise! :D)
- If the camera is in a low position when switching to the mode within garage, player hull is now placed precisely on the floor (instead of letting physics figure it out), and the view is predictably pitched downwards, to compensate for the sudden warp up, otherwise resulting in suddenly looking at the ceiling.
- Corrected default player hull placement height in garage 2 (relevant when entered with the mode immediately active, and not sitting in a car).
- In garages, the player hull may no longer be placed outside of the walls when entering the mode.
- Fixed the pause menu failing to appear on narrower aspect ratios, like 5:4.
- Cursor sensitivity is now adjustable.
- Added an option to not auto-hide the garage side panel.
- SL1-matched car "enginepower" parameters.
The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/
Next week shall bring more!
Stay tuned! :)