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Street Legal 1: REVision News

Weekly progress update #56: Walls of Ejection!

[h2]In short[/h2]
Many fixes, everything gauges!

[h2]List of changes[/h2]
Car/Part contributions from g13ba
  • Fixed/improved Axis bumper and sideskirt textures.
  • Improved Axis rear bumper alignment.
  • Removed paint spots from Naxas underside.
  • Fixed decal projection and matched material of Remo wing.
  • Improved Remo hood texture mapping, more-convincing vents on hood 3.
  • Added new style of Remo sideskirts.
  • Improved/fixed Codrac trunk texture.
Driving HUD
  • Finished implementation of the SL1-style damage display.
  • Restored the original tachometer.
  • Tach now appears correctly regardless of aspect ratio.
  • Added an optional digital font to speed & gear readouts - the original font is still available, and now has improved alignment.
  • Added an option to hide the tach in first person view.
  • Added a little moving needle to the previously-unused N2O level gauge.
  • Added an option to show N2O percentage in text too, like in the original game.
  • Experimented with an option to disable the damage display - it proved messy to implement, so this idea was ultimately put on hold;
    Let us know if you'd really like to see such an option! :)
In-car gauges
  • Added two shorter needle types, applied them where necessary.
  • Fine-adjusted needle positions where necessary - better centering, and no more clipping into geometry.
  • Gauges are now as accurate as reasonably possible, given the textures available - OSD tach isn't needed when driving in first person for many cars now!
  • Increased maximum possible rotation of most gauges, for a little extra usable range.
First person mode
  • Mostly-patched a camera position desync when switching to first person mode at speed.
  • Fixed the steering wheel being possible to release on click when in hood/bumper cam.
  • Removed more glue from the hands of Mitch.
  • Fixed hovered part info not being displayed if the same part remains hovered after switching to the mode in the garage.
  • Fixed Test Track text not appearing.
  • Fixed behavior of switching back to chase cam after going on an on-foot adventure.
  • Removed 'ejector seat' camera effect when switching back to the normal garage camera while seated in the car. (It was not as fun as it sounds, promise! :D)
  • If the camera is in a low position when switching to the mode within garage, player hull is now placed precisely on the floor (instead of letting physics figure it out), and the view is predictably pitched downwards, to compensate for the sudden warp up, otherwise resulting in suddenly looking at the ceiling.
  • Corrected default player hull placement height in garage 2 (relevant when entered with the mode immediately active, and not sitting in a car).
  • In garages, the player hull may no longer be placed outside of the walls when entering the mode.
Misc
  • Fixed the pause menu failing to appear on narrower aspect ratios, like 5:4.
  • Cursor sensitivity is now adjustable.
  • Added an option to not auto-hide the garage side panel.
  • SL1-matched car "enginepower" parameters.

The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/


Next week shall bring more!
Stay tuned! :)

Weekly progress update #55: Suspension of Disbelief!

[h2]In short[/h2]
Fixed shock & spring click, quick disassembly cheat, garage improvements, misc fixes!

[h2]List of changes[/h2]
Cars/Parts
  • Restored & fine-adjusted sway positions of the remaining cars.
  • Accurate shock & spring click positions for all vanilla cars, at least as long as the car hasn't become a mangled mess :D
  • Restored & improved shock & spring positions for all cars.
  • Fixed/improved the texture mapping of all Gliss wheels - thanks to g13ba for contributing this!
  • Restored original hinges for Furrano, Naxas and Whisper.
  • Restored original mirror positions for Codrac and Stallion.
  • Steering wheels don't add to vehicle value, and aren't displayed in CarInfo anymore.
  • Restored the original part generator logic for all cars.
  • Cars generated with the V8 intake manifold for superchargers (which raises the intake too high, even without a supercharger installed) will always come with a cut hood or no hood, depending on generation parameters and a cut hood being available or not.
  • Reduced chance of a Badge generating with an unnecessary cut hood.
  • Updated CarConvert.exe to apply lower shock/spring mount positions fitting for the generic suspension given to imported cars, and to disable front shocks being moved with steering.
  • Fixed asymmetric Axis front suspension model - thanks to g13ba for this too!
Garage
  • Added cheat: "MONKEYWRENCH" - type this into the console while in the garage to enable SLRR-style disassembly!
  • Removed the "OK" button from the ASSEMBLY ERROR dialog - it can now be hidden by clicking anywhere!
  • Fixed (non-removable) steering wheels inhibiting chassis repair.
  • Fixed chassis repair not working in first person mode.
  • Restyled the first person 'chassis options' dialog.
  • Added a "TRY" button to the 'You can't drive this car because X' dialog when going to Valo/Test Track - you can see how it goes, to try using a car with missing wheels or other important components :)
  • Fixed part condition readout not updating after repairing in first person mode.
Misc
  • Fixed a bug related to diving the camera into the abyss in Car Lot photo mode.
  • Fixed a semi-recent oversight causing pedestrian talk dialogs to crash the game.

The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/

More in a week!
Stay tuned! :)

Weekly progress update #54: Chipped & Battered!

[h2]In short[/h2]
SL1ification continues - accessories & suspension!

[h2]List of changes[/h2]
Cars/Parts
  • Restored most of the original configurations/positions of N2O bottles, RevChips/SparkChips and batteries, with fine-adjustment/fixes where necessary - no more floating parts, and clipping avoidance where possible;
    Besides fixed chip rotations, the most obvious difference from the original game is with batteries, having been moved to avoid clipping into engine components on many cars.
    In case of the Codrac, the battery remains in the trunk SLRR 2.3.1-style, for complete lack of usable space in the engine bay.
  • Restored the original drive types of all cars;
    Though for the sake of compatibility with SLRR-imported cars, transmissions still come with a 'default' drive type, vehicles can now include logic to override it, so for example, the Teg remains FWD regardless of I4 or V6 installed, Zed remains RWD with an I4, etc...
    This also means that cars will keep their drive type regardless of what crazy engine you install in them using cheats :)
  • Restored the original colors in which the bodyparts of different cars are found in the Catalog, if the setting to sell them in the car's factory color is not enabled.
  • Merged all identical suspension textures - slight performance improvement!
  • Suspension textures of cars with full double wishbone configuration are no longer of lower quality, rears have the correct textures, and though the mapping is still a mess in need of fixing on the arms and halfshafts there, at least they don't shimmer anymore thanks to mipmaps, so you're not as likely to notice - too bad we mentioned it :D
  • All car-specific suspension has been ported!
    With this, all the original parts are now available in SL1R! Unique swappable parts available for the vanilla cars now totals 1071!
  • Correct material properties and no more missing textures on all tie rods, (Codrac-exclusive) front halfshafts, and RR hub of the Badge.
  • Fixed a few swaybar positions.
  • Restored the original suspension, wheel, and brake positions of all cars, with fine-adjustments to half of them, make reasonably-good wheel fitment possible, and a few other minor fixes.
Catalog
  • Fixed layering of a dialog.
  • Rebound camera control keys can now also be used for navigation.
  • Up/down arrow keys and rebound equivalents now change part subcategories.
Keyboard shortcuts
  • F4 and F8 (same as in-garage shortcuts for the sections) now serve as additional confirm/cancel keys for Car Lot/Car Dealer.
    With WASD bound as camera (car selection) controls, the Car Lot can now be fully interacted with only using the left side of the keyboard!
  • F6, the in-garage shortcut for Car Info, now also works at the Car Dealer.

The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/


Next week: More!
Stay tuned! :)

Weekly progress update #53: Secret of the Naxas!

[h2]In short[/h2]
Mass part SL1ification, better engine swap cheating, improved organization, chasing evil crashes!

[h2]List of changes[/h2]
Parts
  • Fixed a case of moved part offset being lost.
  • Improved how well non-V10 engines fit into V10 cars.
  • Improved how well V10 engines fit into non-V10 cars - the engines won't stick out the front anymore (mostly :D) if installed where they shouldn't be using cheats :)
  • Fixed mismatched bodywork material properties for various cars, mostly the Teg.
  • Restored all SL1 bodyparts which weren't included with the SLRR 2.3.1 ports of the cars - do note that most of them were missing for good reason, and will need visual fixes!
  • Totally redone the catalog display order for all car-specific parts;
    Careful searching for what you're looking for is no longer needed thanks to consistent/predictable order, and ALL parts can now always be bought in build order without flipping back a page!
  • Fixed a keyhole previously invisible on Naxas doors.
  • Removed unused indicator functionality from headlights.
  • SL1-matched manufacturers, naming & pricing of all parts.
Misc
  • Fixed a rare crash on game exit relating to OSD cleanup.
  • Better handling of mods which attempt to use invalid color indexes.
  • Minor file handling fix for CarConvert.exe.
  • Tracked down & solved the cause of rare, silent & unpredictable game crashes during the new part generation process used for SLRR-imported cars.

We'd estimate ~1,300 unique part-related files edited in total this week :)

The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/

As ever, check back next week for more!
Stay tuned! :)

Weekly progress update #52: Smoke n' Shadows!

[h2]In short[/h2]
Restoration of lights, misc part improvements!

[h2]List of changes[/h2]
Lights
  • Restored all the original headlight & taillight models.
  • Fixed Kurumma headlight glass flickering.
  • Improved all textures of smoked taillights - a carried-over addition from SLRR 2.3.1.
  • Removed taillight flares.
  • A fix to accurately restore color of brake light lighting meshes has been developed, but has not been widely applied yet, a related improvement currently being under consideration, which would need to be done first.
Parts
  • All unnecessary cases of shadow casting have now been found & fixed.
  • All sideskirts and a few other silhouette-changing parts now cast shadows.
  • Ram air intakes for the Naxas, Furrano and Whisper are now available, with SL1-matched attributes.
  • Improved how well the SL1 engines fit into SLRR-imported cars, though there is still room for improvement.
  • V8 engines set up for supercharging no longer mess with your ability to interact with non-cut hoods;
    This restriction was buggy & confusing, and may be reworked in the future.
  • Restored the original engine positions of all cars, with additional fine-adjustment.
Misc
  • More-convenient position for the part mover dialog.
  • SL1ified the used car generator - critical components will no longer be removed, consistent part colors, and fewer missing bodyparts.

The streets of Valo need more personalities!
Check out some interesting rewards in the crowdfunding thread! :)
https://steamcommunity.com/app/1571280/discussions/0/3053988806896458547/

More next week!
Stay tuned! :)