1. Street Legal 1: REVision
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Street Legal 1: REVision News

Update Aug.16.2024: Forever Ace!

[h2]ACE Mutator[/h2]
Street Legal plays best when you're pushing the limits of durability, winning as many races as you can between Garage visits. Skilled players can complete an entire club in a single city racing session!
Endurance racing skills are also essential for Junkman Career!

With this new Classic Career mutator, returning to Garage with fewer than 5 wins will mean giving up your winnings! Refine your skills and break bad habits!

Statistics
  • Club Info now includes a career stats panel!
  • Includes: Race wins, best win streak, cash/cars won, cash spent on tow, parts & repairs, wear paid (Junkman), income from selling parts, total miles driven, and avg. winnings per mile, avg. operational cost per mile & miles per pink (Junkman).
  • Not all these stats were tracked before the update - expect missing data for existing careers!
20.5 psi supercharger
  • A new V6 supercharger, exclusively available at shop #2!
  • Delivering peak power between 7.5K and 10K RPM, dangerously close to destruction point, the new supercharger makes for a thrilling ride, completely changing the character of the forgivingly torquey, ever-reliable SL1 V6!
  • Rarely used by opponents if the RANDOPP mutator is enabled.
Garage
  • Fixed parts with attachments removed using the MONKEYWRENCH cheat appearing in the inventory with the attachments invisible.
  • Longer reach in first person mode.
  • Added 'Repair All' function, repairing all unfiltered parts in inventory.
  • Fixed slightly inaccurate value calculation for the 'Sell All' function.
Misc
  • Added Steam achievement for completing a career with the new ACE mutator.
  • "ACE!" is now announced on 5th consecutive race win, regardless of the mutator.
  • Reduced max airflow of stock V6 air filter.
  • Unique dialogue when honked-at opponent is of lower rank than yours.
    After all, you're only challenging for cash & prestige, not for position.
  • Added 17 new sets of pedestrian responses. No pedestrian is without lines!

More to come! Stay tuned! :)

Update Aug.04.2024: Metal Reunion!

[h2]No car left behind![/h2]
Street Legal is balanced around the idea of selling your car and building a new one for each club;
This makes for nice variety, but though time travel (loading an older save slot) is always an option, it still hurts to let go of something you've put so much work into building & maintaining.

We've come up with a solution that doesn't involve screwing with SL1's career balance:
Where do the cars go after they've been sold? Well, wherever they went, we never saw them again, but now someone local buys and fixes 'em up!
After you've completed Classic Career, you can venture back to previous districts, and find a racer cruising around with your old ride! Challenge him and win it back!

Wind down after all the intense racing with a relaxed recap of the roads you drove, and the cars you drove them with! See just how much performance you've gained!

In more detail:
  • Category 1 cars will be found in the Southern District, Cat.3 cars in North End, etc... It doesn't matter which club you were in when you sold them.
  • One car per category can be saved for winning back. The Sell Car confirmation dialog will let you know if a slot is available.
  • Cars sold during endgame do not count.
  • Racers who buy your cars will do basic repairs, to make them driveable - critical components will be fixed/replaced, but chassis & bodywork deformation will remain.
  • Your old car will take reduced damage while driven by the opponent during the race.
  • Win back 3 cars to earn a Steam Achievement!
Colors
  • The last 15 colors offered by the Painter have been properly matched to their respective car factory colors.
  • 8 new car factory colors have been added: Maroon, Gunmetal, Teal, Midnight, Emerald, Copper, Tan, and Charcoal. First 3 were already offered by Painter, but were unused, the others were mainly added with the goal of filling the last page of paintcans :D
  • You'll see the new colors in use by opponents if you select the RANDOPP career mutator. Original SL1 colors remain otherwise. The new colors will always be available at the dealer.
Career saves
  • Career save slots will be auto-named if the field is left blank. Generated name will include current rank (80-1), amount of races participated, and name (+any nickname) of current car.
    Note: Race participation statistics were tracked before this update, but there were bugs (which have now been fixed) - the number shown may not be accurate for existing careers!
    Generated names will be auto-updated upon Quicksave.
  • Career save slot names are no longer part of save directories, so special characters can now be used for them.
  • The 'address bar' at the top of main menu will now explicitly spell out "SAVED" after saving a career, or if saving is not necessary. This was previously simply color-coded, making the little feature too easy to miss.
  • Redundantly clicking Quicksave will now update the 'address bar' with "ALREADY SAVED", to make it clear why Quicksave isn't doing anything.
  • Various file management fixes & improvements.
OSD
  • Junkman Career welcome dialog now gives a basic description of the unique career mechanics.
  • In Junkman mode, pink chance is now displayed in the Garage, in the same spot where cash would normally be shown.
  • The "Thanks. Also..." pedestrian conversation option is now hidden if redundant.
  • Fixed M2 part interaction prompts showing up for some parts at shops.
  • Added a 'You can't drive this car because X' message for missing oil pan.
  • Non-functional engine due to missing oil pan is now properly represented in CarInfo.
  • Removed a misplaced quotation mark in the racer talk dialog.
  • Better alignment and consistency with other sections for Garage cash display.
Night
  • Racing at night now works the same as at day - no more "JUST FOR FUN" races!
  • Opponent spawns are biased towards higher ranks (same spawns are also possible during the day, but RNG makes it less likely). This means progression will be faster if you race at night, but as you'll be doing fewer races, you'll arrive at the next club with less cash!
  • Pedestrian density increased from 10% of normal to 40% of normal.
  • Dimmer Navigator / Race Setup.
  • More stable street lighting.
  • Added light flares for all traffic cars.
  • Taillight flares for all cars.
  • Night mode can now be entered by pressing F10 (Shift + click/F2 still works).
Valo City
  • Fixed the car briefly flickering in a few spots.
  • Uncovered the hidden police station of North End - still on the unfinished side, but now with some touch-ups!
  • Cleaned up tree grids from the cemetery.
  • Gravestones now have physics.
Misc
  • Realistic aero drag is no longer exclusive to Junkman career - top speed of stripped-down cars is seriously hurt!
  • Simplified tow / loss / caught damage penalty applied by Junkman career;
    Now purely affects wear, not random amount of both wear and tear. This will make it quicker to select best-condition parts in the garage, as tear (which usually doesn't affect performance anyway) won't be pulling down the condition percentage as much.
  • Racers may now install dark taillights.
  • "BANDAID" cheat now straightens the yaw of bent wheels.
  • Fixed the >12K RPM achievement being awarded for engines with missing heads.
  • Reduced shimmering of Badge taillights.
  • Fixed a possible game crash for imported SLRR cars with only tiny wheel compatibility.
  • Disabled reverse light flares for imported SLRR cars (style consistency).

More to come! Stay tuned! :)

Update Jul.10.2024: Hot & Hooded!

CarConvert.exe (SLRR -> SL1R car converter)
  • Engine position is now automatically adjusted according to estimated best position depending on the car's classic SL2 engine compatibility (I4, I6, V8).
    This is needed because SL2 cars do not have standardized engine positions for the different types, causing engines to end up way too low for imported non-I4 cars.
  • Improved in-tool car category information.
  • Added informative .txt files describing categories in more detail, alongside details about wheel compatibility and basic troubleshooting advice.
Modding
  • The Catalog can now load all categories of engine parts intended for MWM-based versions of SLRR.
    Of course, SLRR 2.3.0 & 2.3.1 engines work too, but that's nothing new :)
  • Modified part scripts to avoid "member redefinition" errors from some parts.
  • Catalog will now display any steering wheels compatible with your car, that have a price set above zero;
    Being non-removable parts, vanilla steering wheels have a monetary value of zero, so nothing changes in the vanilla game.
  • Steering wheels remain unremovable (SL1 was not designed for this, sorry), but can be instantly swapped (think: reskinned) by clicking one in your inventory.

    If this interior customization stuff interests you and you own SLRR, you can easily get a nice assortment of wheels (and seats) to try by copy-pasting the "interior" folder alongside "interior.rpk" from your Street Legal Racing Redline\parts folder into SL1R's!
    They'll show up in the Body: Utility & Misc. category, after the RevChips.
Yotta
  • Added a cut hood for Yotta - no more need to compromise aero to avoid visual clipping!
  • The new hood is available in both Catalog & Shop 4, and will be used by high-end racers, too!
  • Moved the engine a little forward to avoid visible clipping into the footwells. Chassis weight has been rebalanced to keep the handling the same, and exhaust pipes have been extended.
  • Fixed offset mesh for the rear seats - correct inventory preview, and proper camera position when seated in the back of the car in first person mode.
  • Fixed rear seats clipping into the rear wheel wells.
  • Fixed rear side windows sometimes flickering, and being tiny in inventory previews.
Parts
  • Fixed wrong material properties for Stallion trunk, and hoods 3 & 4.
  • Removed purple tint from Sunset door cards.
  • Fixed shiny Ninja door cards.
Misc
  • Fixed part mover ("PEGAWRENCH" cheat) not fully resetting the parts upon using the 'Reset All' chassis click function.
  • Fixed new racers sometimes not getting marked by pedestrians when too close to world center of Valo (located inside West End).
  • Whisper hood 4 will no longer share color with other Whisper parts inside Shop #4.
  • Improved wheel arrangement for Shop #3.

More to come! Stay tuned! :)

Update Jul.06.2024

  • Fixed a rare game crash on CarLot exit.
  • Fixed occasional doubled scroll input at the Dealer.
  • Updated credits.
  • Fixed race bet sometimes getting set higher than player cash.
  • Improved race bet auto-maxxing.
  • Part removal will now work even if the cursor isn't perfectly still.

Update Jun.29.2024

  • Reduced torque line brightness for the new power graphs.

In other news, we've updated the Options guide, to include recent additions!
Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=3062363830