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Ctrl Alt Ego News

The 'Deleted Chapter - Undeleted' Update

[p]To mark the 3 year launch anniversary of Ctrl Alt Ego, I've undeleted a deleted chapter, available in the latest patch on Steam.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]The Good:[/p]
  • [p]Huge[/p]
  • [p]Wild[/p]
  • [p]Some interesting set-pieces[/p]
[p]The Bad:[/p]
  • [p]Huge[/p]
  • [p]Wild[/p]
  • [p]Some frustrating set-pieces[/p]
[p]The Ugly:[/p]
  • [p]Yes[/p]
[p] [/p][p]The idea during development around 2018/2019 was that after visiting The Cloud location you would fly down to the planet-formerly-known-as-Earth for a really free/open level to let rip with your full ability set.[/p][p][/p][p]In the end I sacked it when The Cloud level seemed to offer all of that already, the pacing didn't fit the story, it was going to be a lot of work to polish and optimize... etc etc.[/p][p][/p][p]But anyway it's back now, added as a standalone mission, but it plays a bit like a complete game in and of itself. Enemies are aplenty and tough, you'll feel weak initially... but you're smarter than them.[/p][p][/p][p]Art-wise it's basically a blockout - no attempt to polish the terrain or fort etc. Personally I quite like that it's ugly. So there.[/p][p][/p][p]Warning: Performance is not great. It runs fine on modern hardware, but will gasp on older machines. There's an in-level option to adjust the draw distance which can help - it's like playing as a short-sighted robot.[/p][p][/p][p]Edit 27.07.2025 Small patch pushed to correct a few Turkish/Russian localization strings, and fix GOD colliders.[/p][p][/p][p]Edit 04.08.2025 Small patch pushed to fix:[/p]
  • [p]PUP Disks not working on initial mission load[/p]
  • [p]PUP getting half-stuck through the terrain[/p]
[p][/p][p][/p]

Patch Notes v1.4.18

Patch Notes v1.4.18


  • bugfix: it was possible to get the VaQ program in a kind of stuck-state while unequipped, so that it was forever processing un-sucked-up things
  • bugfix: on load save, ego fragments were scaling wrongly. Hilariously too big in fact. Think I broke this fairly recently so hopefully only one person noticed.
  • DORs: Any ego door that you can ctrl and open, you can now also close. There were some inconsistent DORs out there.
  • Keyboard: More keys can now be re-bound (Fn keys, Tab key)
  • Selection Wheels: (EgoMode Filter and Bug Program Selector) can now be set to toggle on/off rather than a hold key/button down. Head to the Keybindings screen, on the right-hand-side and look for the to-be-localized-eventually checkbox option "Toggle" just beneath the ToolWheel keybinding.
  • Selection wheel UI should feel smoother/better now too

Patch Notes v1.4.17

Patch Notes v1.4.17


  • Physics change: Prior to this patch, the physics performance was adapting to the framerate. I've come to understand this is really not a good idea - physics needs to work at a constant/fixed rate for the simulation to give consistent results. So this update sacks the whole adaptive physics 'feature'.
  • Improved physics collider for the cylindrical vent/pipe windowed sections - after a player demonstrated Bug22 could not only be seen through the window glass but the bug could also fall through the window if left unattended!
  • Added Unidentified and Pacifist status to the Load Game info, to facilitate finding those saves. They only show up if the achievement for each can still be achieved, so if "Unidentified" doesn't show it means you've been identified a least once in that save and if "Pacifist" doesn't show it means you've broken at least one robot in that save.
  • CRS Techlab - done something that hopefully prevents robots breaking apart when it's nothing to do with you
  • CRS Science - Pod C door lock status wasn't synchronizing correctly, green status was giving the impression the door ought to be openable when in fact it never is from one side. Also done a visual improvement to reinforce the idea that this lock is broken (on one side of the door).



Patch Notes v1.4.16

Patch Notes v1.4.16


  • Bug tool selection Wheel UI and Ego Mode Filter Wheel weren't scaling properly at 4K resolution

Patch Notes v1.4.15

Patch Notes v1.4.15


  • Bug Fix for badbug getting stick inside CRS Engineering lift/elevator. Was happening if you went down to CRS Engineering from CRS Lobby using the stairs. Got broken as part of major update 1.4.0 - a physics thing for this 'special' badbug that I missed at that time.


Patch Size: 10 MB