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The Corpsmen News

The Corpsmen OST released on Spotify

Hey everyone,

Just a quick announcement that The Corpsmen OST by the ever talented Simon Leong is now available over on Spotify!



- Multicell Games Team.

Balance Patch #4



Primarily an update focused on card and upgrade tweaks. Mainly with an eye towards balancing, as well those upgrade combinations that break the game a little too much.

We're also sharing a Google Sheets in the Discord with some raw data on Cards/Upgrades, for the curious and/or for any wiki efforts. You can come check that out and join the community over on the Discord!

Best Regards,

- Multicell Games Team.



[expand]
[Features]

[Balancing]
- Buffed Peck's base Vulnerable 1->2
- Reduced Bloody's cost 2->1
- Debuffed one of Seeing Red's AP upgrades
- Slight rework of Wimp's upgrades
- Slight rework of Frenzy's upgrades
- Added missing Daring Ascent's Fly upgrade
- Added Adrenaline's missing convert upgrade
- Added Antivenom's missing trigger down upgrade
- Added Riding the Current's missing Add Card upgrades
- Fixed Tantrum clone upgrade going to Hand instead of Grave, allowing for infinite chaining

[Token/Card Bugs]
- Fixed Air Support's basic upgrade not applying
- Fixed Surprise Attack's convert upgrade not changing the card text unless it was the first upgrade

[Bug Fixes]
- Fixed Tier Up pages not showing for Tier 2 unlocks most of the time
- Potential fix for Tier Up page showing up blank when no tiers are being unlocked

[Minor Audiovisual]
- Scaled Razorback's Open Mind token reflavoured as Panic token

[/expand]

Balance Patch #3



Hey everyone!

This one's more of a regular update. We've improved readability of Token values by having them show up in the tooltip. We've also reworked Flail in to the new Topple Card, which should be a bit more useful. As well as a general fix for stat-based Achievements that were getting stuck just before the Achievement.

We also fixed a somewhat egregious exp share bug that reduced the bonus exp gain that solo and duo teams should have been getting. Solo monsters were gaining 2x instead of 3x the exp of the average monster in a squad, with monsters in Duos hit particular hard, gaining only half the exp that they should.

Check out the various other bugfixes and tweaks below, leave a review if you've been enjoying the game so far, or come join us over in the Discord!

Best Regards,

- Multicell Games Team.



[expand]
[Features]
- Added Token Value to Token Tooltips in combat and for passives, for better readability
- Added VSync toggle; disabling VSync also locks fps to 60fps.

[Balancing]
- Replaced Flail Card with new Topple Card
- Fixed exp bug where solo and duo teams gained a reduced exp pool from fights than full squads except in rare cases

[Token/Card Bugs]
- Fixed Vulnerable incorrectly decaying at the End of Turn.
- Shortened Fat description to ensure it fits in the description box.
- Fixed Screech Upgrade's description sounding like it reduces Weak/Vulnerable.

[Bug Fixes]
- Fixed Stat-based Achievements that go over the maximum value not registering
- Fixed Chop Shop sometimes offering duplicate limbs.
- Potential fix for Academy sometimes not immediately applying Card's limb requirement.
- Fixed Dispatch not showing/incrementing only a fixed number of passives per monster
- Fixed Deck View generating in with insufficient background rows when more than one is added at once

[Minor Audiovisual]
- Fixed Academy so when switching monster toggles it switched to Deck View button immediately if the mouse is over the toggle
- Tweaked Tutorial Pages - improved wording, spelling, background texture, and page numbering
- Tweaked Stage Map Tutorial - updating the key and biome name
[/expand]

Balance Patch #2 mini-fix

Just a quick patch, primarily to fix Boss minions in Easy/Normal encounters getting extra starting block, when the Balance Patch was trying to reduce it.

Come join the discussions in the Discord!
[Bug Fixes]
- Fixed Block Reduction for Easy/Normal Boss encounters with minions, that increased block instead of reducing it.
- Added a save point when entering the Town Map
- Potential fix for Bleed Achievement not consistently increasing the Steam Stat

[Token/Card Bugs]
- Fixed upgraded Lash Out freezing the game when cast at low enough Impetus that it attempts to Draw negative cards

The Post-Launch Balance Patch



Hey everyone!

We're back with a more sizeable post-launch Balance Patch. From lowering the difficulty for Easy missions, to significant reworks of certain Bosses. As well as overhauling the Fly Cards to be more viable. We've also slightly increased the limb drop rates some, though we might increase it further pending how things play out.

This should smooth out the new player experience as they find their sea legs, smooth out the variance in Boss difficulty somewhat, while also finally firming up the build viability for Wings which we've had our eye on for some time.

There've also been all sorts of bugfixes since the last patch, as the increase in players has teased out all sorts of bugs from the woodwork that we'll be doing our best to burn through, with some of the more dire or alternatively more easily fixed bugs included down below.

Feel free to check out the nitty gritty details, leave us a positive review on the Steam page, or come join us over in the Discord!

Best Regards,

- Multicell Games Team.

[expand][Card/Limb Balancing]
- Slightly Increased limb drop rate
- Changed how Bleed Trigger works so that it triggers even if the card kills the target
- Slightly increased the amount of block given by block upgrades across the board
- Rebalanced the majority of Fly Cards and its upgrades to allow for more viable Fly builds.
- Reworked Feast to be single target and gain strength
- Added more upgrades for Gluttony and Antivenom

[Encounter Balancing]
- Reworked Hiver Queen AI to have less block overall
- Reworked Scaled Razorback so that it will eventually inflict Open Mind and Fear if it sufficiently thins the player's deck, so that it can continue to consume more cards
- Reworked Spider Queen AI removing Stun, reworking Webbed, introducing a new Venomous Token, and having it focus more on Webbing and Poison.
- Spider Queen and Mind Angler base health reduced by around 20%
- 4-stack Mob Encounters further reduced from 3->2 creatures when encountered in Easy, reduced to 3 creatures in Normal
- Single Elites start with reduced health in Easy
- Single and Dual Elites deal reduced damage in Easy and Normal
- 4-stack Bosses start with less block and health in Easy, partially in Normal
- Single Bosses start with less health and reduced base damage in Easy, partially in Normal

[Token/Card Bugs]
- Fixed Enemy Charge Token not clearing properly
- Fixed Attack All not hitting monsters out of Fly, except for the last monster
- Fixed Dive Bomb and Dazzling Display removing Fly from the target enemy instead of itself.
- Fixed Safe Landing targeting the enemy's Fly rather than its own.
- Fixed Coughing Fit randomly consuming from the Hand, instead of from that monster's Cards.
- Fixed Territorial's Counter 3 upgrade being able to be taken more than once.
- Fixed Strike's Draw upgrade being able to be taken thrice.
- Fixed Cannibalism's upgrade that trades card draw for more consuming being able to be taken more than once.
- Fixed Charge!'s Vulnerable upgrade not updating the card description

[Combat Bugs]
- Fixed bug with Dread Condor falling in to a loop that causes uncontrolled block ramping, caused by Charge not clearing once gained.
- Fixed Cards not correctly showing combat-only values in combat, affecting a Grounded upgrade.
- Slightly reduced click area for End Turn Button

[Bug Fixes]
- Fixed being able to click Stage Map nodes through the Retreat and Menu popups.
- Fixed "A Little Much?" Achievement counting only a single monster's cards instead of the entire deck
- Fixed "Social Butterfly" Achievement stopping the count early, and added checks to retroactively meet the town-based npcs based on dialogue triggers.

[Minor Audiovisual]
- Added clamping to the scaling for World Map regions when moused over
- Tweaked grammar in Salvage and End Salvage screens.
- Tweaked Punch description so that taking a certain combination of upgrades would not overflow it.
- Tweaked spelling in Academy Dialogue
- Increased Discord link mouse-over highlight[/expand]