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Balance Patch #4



Primarily an update focused on card and upgrade tweaks. Mainly with an eye towards balancing, as well those upgrade combinations that break the game a little too much.

We're also sharing a Google Sheets in the Discord with some raw data on Cards/Upgrades, for the curious and/or for any wiki efforts. You can come check that out and join the community over on the Discord!

Best Regards,

- Multicell Games Team.



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[Features]

[Balancing]
- Buffed Peck's base Vulnerable 1->2
- Reduced Bloody's cost 2->1
- Debuffed one of Seeing Red's AP upgrades
- Slight rework of Wimp's upgrades
- Slight rework of Frenzy's upgrades
- Added missing Daring Ascent's Fly upgrade
- Added Adrenaline's missing convert upgrade
- Added Antivenom's missing trigger down upgrade
- Added Riding the Current's missing Add Card upgrades
- Fixed Tantrum clone upgrade going to Hand instead of Grave, allowing for infinite chaining

[Token/Card Bugs]
- Fixed Air Support's basic upgrade not applying
- Fixed Surprise Attack's convert upgrade not changing the card text unless it was the first upgrade

[Bug Fixes]
- Fixed Tier Up pages not showing for Tier 2 unlocks most of the time
- Potential fix for Tier Up page showing up blank when no tiers are being unlocked

[Minor Audiovisual]
- Scaled Razorback's Open Mind token reflavoured as Panic token

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