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Major Announcement - August 2021




Major Announcement


Hello Everyone! We hope you all have had a healthy and happy summer! Right now we are working hard to get the best game we can out to all of you. We have taken all your feedback seriously, which has lead to some major decisions and changes to the game. We apologize for not keeping you all up to date. As these changes will take time to fully implement, which means limiting the updates until we have finished with the new version.

We hope that you are as excited as us for the changes that are coming soon!

[h2]Game Changes[/h2]

After taking in feedback, reviewing gameplay footage, and after serious review, we believe we can significantly improve the game experience by improving the core systems. What we have done is we have redesigned all the core effects (e.g. Strength, Vulnerable, Fly, etc) to have more functionality and give more emphasis to the synergies with the other core effects, allowing for more varied tactics and play styles.



This does mean that we have to rework most of our cards to take into account the new effects and ensure overall game balance. We have also taken this opportunity to look into the leveling of your creations and how we can make their growth more organic and more interesting for you.

[h2]Creatures and UI[/h2]

For the creatures available in the game, we have created and fully animated over 50 creatures (both normal and boss creatures) for the first 2 biomes that you have access to. We have also added additional stitch patterns to give a little more variety to your creations.



With the changes in mechanics, we will need to adjust and rebalance their AIs. We are also trying to change how we approach encounters, to try and make each encounter more interesting.

We would again like to thank everyone who has commented, reported bugs and made video content of our game. This has allowed us to really hone in on what UI elements in our game that was either unintuitive or needed to be added in. We have been working hard to update our UI to improve functionality as well as facilitate the new mechanics. Please let us know what you like and dislike and what you find confusing, we value your comments and hope to make the best game experience for you as possible.

[h2]Fine Tuning Animation[/h2]

The custom built animation system that allows us to create our frankensteinian creatures relies on many moving parts (pun intended). Which makes animating all the creatures a very time consuming process. This is makes it doubly so for creating the VFX for the game. The art team is trying its best right now to create the best game experience they can, and is in the process of designing and testing different solutions. What we have here is a mock up for visual testing, and we are hoping to achieve similar results for all of our creatures.

Current Animation
Prototype Animation

We apologize for the delay this will cause, but we hope that you will all be understanding and excited for the changes ahead. We will do our best to keep you all up to date with our progress.


Best regards,
Everyone at Multicell Games