1. The Corpsmen
  2. News
  3. Update 3.5

Update 3.5

Hotfix primarily to deal with a recent bug that softlocks a Creature from going in to Combat if certain Cards were taken during Leveling up.
As well as a portion of Update 4, we'll reannounce these changes in the proper Update once its finalized.

- Adding (in certain situations) Cards with punctuation in their name, no longer softlocks that Monster
- Enemies can no longer target a creature they had just killed if the attack takes too long
- Blubber, High Metabolism, and Dense Fat now trigger for all cases of Card Consume
- Stun and Alpha Overlays to distinguish when/why a Card is Unplayable for a specific reason.
- Fixed Reserved tag on Ailment Cards
- Fixed certain Card Upgrades not updating their description when stacked due to hardcoding
- Tentative fix to a Poison/Bleed bug potentially caused by the Healthbar code
- Generally reworked Healthbar code to streamline, optimize, and have it produce better debug messages
- Starter Monsters now start with the default Card removal cost
- Starter Monsters no longer start with upgradeable cards
- Too many Card Tags in a description no longer lead to them starting a new line in weird places
- Visually centered Monster names on the Healthbar