Update 4: Limb Shops, Mid-Quest Autosaves, Tooltips, and More
We're back with more updates! The Limb shop is now open for business, stocking you up with some much needed limbs, for a price. Monster Creation has been overhauled to be more bug-proof with better visual cues. And autosaves now allow you to Continue from where you left off in the Wilds.
Thanks to everyone who've stuck around, and feel free to leave any feedback, bug reports, or suggestions in the Discussions or our Discord. We're still hard at work improving on the game, and feel free to leave a review if you think we're going in the right direction!
This update was delayed a little as we finally tracked down our memory leak, which required overhauling/updating some of the back-end, then making sure everything still worked right post-update.
We've also added in Card and Limb Tooltips, to accompany the Token Tooltips added last update. This should clear up the mechanics at work a little. The Card Tooltips are only for outside of Combat, though we'll have a hotfix that'll fix that up coming soon. We've also added Stun/Alpha Card overlays to make it more clear why certain cards are unplayable. As well as a host of other changes, some of which were hotfixed in last week, that you can check out below.
We hope you're excited for what's to come
- Multicell Games
Updates:
- Added Limb Shop
- The game now autosaves and allows you to Continue mid-quest
- Monster Creation overhaul, visually and bug-wise
- Overhaul to fix major memory leak, that also slightly optimized animations
- Stun now works on enemies
- Stun and Alpha Overlays to distinguish when/why a Card is Unplayable for a specific reason.
- Fixed bug where Enemy intent sometimes show as 0
- Quitting the game no longer freezes the game
- Added Escape menu
- Added basic Settings page
- Potential fixes to End Turn softlock
- Fixed Encounter subbiome filtering
- Beating Event-based Combats will now return you to the Dialogue, with possible rewards
- Adding (in certain situations) Cards with punctuation in their name, no longer softlocks that Monster
- Enemies can no longer target a creature they had just killed if the attack takes too long
- Blubber, High Metabolism, and Dense Fat now trigger for all cases of Card Consume
- Fixed Reserved tag on Ailment Cards
- Tentative fix to a Poison/Bleed bug potentially caused by the Healthbar code
Minor Updates:
- Added token icons for most tokens
- Fixed certain Card Upgrades not updating their description when stacked due to hardcoding
- Starter Monsters now start with the default Card removal cost
- Intent arrows no longer point at dead monsters
- Checks to ensure Card Descriptions keep visually up to date instead of showing %0
- Redirect/Protect and related tokens now update intent arrows
- Redirect/Protect and related tokens no longer affect the targeting of Stunned enemies
- Tokens that go negative now flip their icon to its negative version
- Limb tooltips added in Monster Creation
- Card tooltips added outside of Combat (Hotfix for in Combat coming soon)
- Renamed some Location names
- Added a NewGame+ tooltip
- Generally reworked Healthbar code to streamline, optimize, and have it produce better debug messages
- Starter Monsters no longer start with upgradeable cards
- Too many Card Tags in a description no longer lead to them starting a new line in weird places
- Visually centered Monster names on the Healthbar
Thanks to everyone who've stuck around, and feel free to leave any feedback, bug reports, or suggestions in the Discussions or our Discord. We're still hard at work improving on the game, and feel free to leave a review if you think we're going in the right direction!
This update was delayed a little as we finally tracked down our memory leak, which required overhauling/updating some of the back-end, then making sure everything still worked right post-update.
We've also added in Card and Limb Tooltips, to accompany the Token Tooltips added last update. This should clear up the mechanics at work a little. The Card Tooltips are only for outside of Combat, though we'll have a hotfix that'll fix that up coming soon. We've also added Stun/Alpha Card overlays to make it more clear why certain cards are unplayable. As well as a host of other changes, some of which were hotfixed in last week, that you can check out below.
We hope you're excited for what's to come
- Multicell Games
Updates:
- Added Limb Shop
- The game now autosaves and allows you to Continue mid-quest
- Monster Creation overhaul, visually and bug-wise
- Overhaul to fix major memory leak, that also slightly optimized animations
- Stun now works on enemies
- Stun and Alpha Overlays to distinguish when/why a Card is Unplayable for a specific reason.
- Fixed bug where Enemy intent sometimes show as 0
- Quitting the game no longer freezes the game
- Added Escape menu
- Added basic Settings page
- Potential fixes to End Turn softlock
- Fixed Encounter subbiome filtering
- Beating Event-based Combats will now return you to the Dialogue, with possible rewards
- Adding (in certain situations) Cards with punctuation in their name, no longer softlocks that Monster
- Enemies can no longer target a creature they had just killed if the attack takes too long
- Blubber, High Metabolism, and Dense Fat now trigger for all cases of Card Consume
- Fixed Reserved tag on Ailment Cards
- Tentative fix to a Poison/Bleed bug potentially caused by the Healthbar code
Minor Updates:
- Added token icons for most tokens
- Fixed certain Card Upgrades not updating their description when stacked due to hardcoding
- Starter Monsters now start with the default Card removal cost
- Intent arrows no longer point at dead monsters
- Checks to ensure Card Descriptions keep visually up to date instead of showing %0
- Redirect/Protect and related tokens now update intent arrows
- Redirect/Protect and related tokens no longer affect the targeting of Stunned enemies
- Tokens that go negative now flip their icon to its negative version
- Limb tooltips added in Monster Creation
- Card tooltips added outside of Combat (Hotfix for in Combat coming soon)
- Renamed some Location names
- Added a NewGame+ tooltip
- Generally reworked Healthbar code to streamline, optimize, and have it produce better debug messages
- Starter Monsters no longer start with upgradeable cards
- Too many Card Tags in a description no longer lead to them starting a new line in weird places
- Visually centered Monster names on the Healthbar