1. The Corpsmen
  2. News
  3. Beta Hotfix 3

Beta Hotfix 3

Mainly tackling the issue of implementing a fallback system for the AI to avoid softlocking. As well as a bug people were encountering with Map Generation.

Also further tweaks to make regular enemies more manageable as we slowly move the game balance towards a point we're happy with.

Patch Notes:
- AI fallback for all AI softlock bugs
- Fixed Map Generation bug
- Further tweaks to Enemy stat blocks, mostly reducing Health
- Fixed Lean and Mean Passive not triggering
- Fixed cases showing negative block
- Removed duplicate limbs from wild Canabear
- Reworked First Monster Creation Dialogue sequencing and returning the player to Town Map afterwards
- Patched certain Dialogue sequence breaks
- Further fixes in Card Shop monster tabs, and general animation
- Fixed font artifacts in Dialogue
- Rescaled UI elements in Camp
- Fixed Shadow sorting order