[Features] - Cards gained/lost during Events now stay on screen until you click through them, unless when fast-forwarding - Token Events reworked to be stackable and with drawbacks that can be mitigated more easily - Replaced the Token Events with 3 different Events instead, one where you have full control, one where you choose the benefit but not the drawback for a random monster, and one where you can only choose which monster receives the token
[Balance Changes] - Rapid Dash upgrade buffed
[Combat Bugs] - Fixed Combat Softlock caused on friendly monster death if its cards try to update its description after being removed
[Token/Card Bugs] - Fixed Strengthen/Toughen upgrade that increased the token instead of subtracting as the drawback for making the card cheaper - Fixed so Rabid does not trigger if it was removed from Hand due to another Card's effect - Coughing Ailments now wait until you've finished drawing before they trigger
[Visual SFX] - Fixed Academy Monster tab so the View Deck overlay isn't shown by default - Fixed top of Fugue tab getting cropped when only one tab is visible - Improve wording for cards that have two values that a +1 from an upgrade could be referring to - Fixed spelling in Chop Shop Dialogue - Fixed extra spacing and swapped responses in Preserve Dialogue - Fixed extra spacing in Combat Tutorial pages - Fixed grammar and tweaked wording in some of the new Events - Fixed incorrect description spacing for Cards with higher tag counts - Added visually missing onset tag to Exhausted - FIxed No Pain No Gain upgrades adding text to the end instead of the beginning of the description