Full Release Patch #1
A quick patch coming off the full release. Though we silently patched in the fix for the Dispatch/Preserve a bit earlier. This patch mostly deals with some of the more prominent/easy to fix bugs that have popped up as the game gets in to more peoples' hands. We'll be continuing to fix up these bugs as we go along.
And likely continue doing more balancing for the sfx, as it turns out the team may not have the most sensitive ears for this haha (sorry!).
Come join the discussions in the Discord!
And likely continue doing more balancing for the sfx, as it turns out the team may not have the most sensitive ears for this haha (sorry!).

[Features]
- Tweaked down default SFX volume, and further reduced Monster and Electricity sfx specifically
- Moved tooltips to be above the cursor for readability
- Added Leg size to limb type description in Chop Shop
[Bug Fixes]
- Fixed Dispatch/Preserve crash caused by an Event that gave a misconfigured passive token
- Fixed bug that didn't fully remove 626 from the roster after returning them at the Preserve
- Fixed bug where spamming Confirm when choosing Starter Cards allowed you to gain multiples of that card
[Token/Card Bugs]
- Fixed Shall Not Pass upgrade's drawback that gave Apply Weak instead of Gain
[Minor Audiovisual]
- Added back in some of the passive token art that was mistakenly removed
- Fixed minor typo in Blue Nosed Bog Deer name in Chop Shop