Major Announcement
Hello Everyone! We've been busy working hard to improve and polish the game over the last few months, and are happy to announce our Major Update is close. We're hoping for a release date around October 25th, and we'll let you know closer to the day!
Here's a quick summary of what we've been hard at work at, and you can read more about it further below.
- We've heavily modified our base mechanics to allow for a more engaging gameplay.
- We've polished our UI to improve general readability.
- We're adding a large number of VFX and SFX into the game to provide a more immersive experience.
- And we've changed, replaced or rebalanced the majority of our cards. We'll be doing our best to get as many of those into the game as we can.
Once the release is out, we'll be focusing on adding more to the game, including:
- Refining the Card Upgrades
- Finish and integrate the debilitating Ailment System into the game
- Add in the Story aspect
- Add in more diverse Events
- Continue adding more Monsters and Cards
[h2]Changes to The UI[/h2]
As we watched people play our game and sifted through the questions and feedback, we realized that the UI was not as readable as we would like. So we've redesigned the UI to better serve the player. We also think it looks much nicer, as well as more dynamic. This extends from the UI of the store locations, to the Combat UI itself.
[h3]Current Battle UI[/h3]

[h3]New Battle UI[/h3]

Here you can more clearly see which cards are from which creature, further helped by the mouse-over effects, which is very important especially for the introduction of the Combat Momentum mechanics, as well as our core creature-based gameplay.
[h2]Changes to Game Mechanics[/h2]
[h3]Changes to the Game's Pacing[/h3]
As we watched, analyzed and looked through your feedback. We felt that the game experience would benefit to a change in pacing. To achieve this, we've changed the starting Impetus value from 3 to 5. Allowing for more cards to be played, and with a wider range of tactics. It also allows us to design a better Card Upgrade System, which we hope to get to you soon.
The second major change was to add in a mechanic that allowed your creatures to slowly ramp up in power the more you used them. The core concept here is
Combat Momentum. Where you regulate the flow of battle to your liking. Do your creatures attack quickly and often? Or do they wait for the perfect time to strike? With these improvements to the system, we hope that you can develop different methods of overcoming your enemies.

[h3]Changes to the Core Game Mechanics[/h3]
Here was our biggest decision for the direction of the game. We felt that the original mechanics were too static, which we felt that it both did not challenge the player enough and did not allow for enough interesting interactions within the system. So we've revised the entire system. We hope you will enjoy theses changes. Please let us know how you feel about them.

[h3]Changes to the Cards[/h3]
With both the changes to the Impetus and Core Mechanics, we've gone on to change, replace or rebalance all the Cards as well. That will mean a reduced number of Cards for this update, but we'll do our best to churn out new Cards for you to play with as soon as possible.
[h3]Changes to Creature AI[/h3]
We are also trying to modify the AI system to become more reactive and mimic creature behavior rather than using a simple pattern AI system, that follows a basic sequence of events with one or two scripted behaviors. We hope this will lead to more engaging and challenging battles as well as a more immersive experience as you head into The Wilds.
[h2]Creatures You Will Encounter[/h2]
We have been working hard on creatures, elites, and bosses for you to encounter during your exploration of The Wilds. Here's a peek at the creatures we've since added for you to encounter. We have substantially improved the animations, VFX, and the SFX of the monsters to allow you to better immerse yourself into the world of The Corpsmen.



We hope you look forward to the upcoming update!
-Multicell Games