1. Dread Delusion
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  3. Version 0.5.036 Update

Version 0.5.036 Update

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[h2]Patch Notes[/h2]
[h3]Balancing:[/h3]
  • All spell missiles (Fireball, Missile, Flechette) are now slightly faster, but deal slightly less damage.

[h3]Miscellaneous:[/h3]
  • Map Marker - only appears when the player has a compass. Map now also says "You have not found any map charts" if the player has no map yet.
  • Allied NPCs will now scale their speed according to the player's agility stat.
  • In the Status Tab of the player's Journal, buffs will now be displayed. These can be moused over to reveal contextual info.
  • Added a rebindable map button to take players straight to the map screen (M on KB/M & BACK on Gamepad by default).

[h3]Bug Fixes:[/h3]
  • Fixed the Godlet pickup animation playing in slow-motion.
  • Fixed the Senechal having placeholder dialogue (regarding the Dark Star Mercs).
  • Fixed an issue causing the Inventory key not to be rebound when the player set it in the controls menu.
  • Fixed Outlaw faction collector - was previously giving union reputation. Also fixed prop cage moving when the NPC moved.
  • Fixed Emberian weapons occasionally clipping through scenery
  • The player's weapon no longer instantly holsters when switching regions.
  • Fixed the duke's son having the wrong dialogue when the quest was complete.
  • Fixed some 2D effects sometimes not playing. "sprint" was setting the 'constant audio source' to 0 volume, then if a clip was passed in with no AudioClipBox class, it would inherit the 0 volume.
  • Fixed a bug that would cause the game to get stuck on a black screen if the player pressed MENU while dying / fading to black.

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And as always, please post any issues you come across or feedback you may have in the Discussion Forums.