1. Dread Delusion
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  3. Version 0.6.04 Update

Version 0.6.04 Update

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[h2]Patch Notes[/h2]
[h3]Miscellaneous:[/h3]
  • Saved player quest data now refreshes itself from the database whenever a game loads. This should fix any player questlines that were previously bugged - e.g. if players had Charmed the Emberian before version 0.6.02 and couldn't buy the key.
  • Added a permanent small crosshair to help players feeling motion sickness. In future updates this may be toggle-able in options, rather than always-on.
  • Added a new 'Quick Start' slot when starting the game. If there is no data in a slot, players can now choose to 'Quick Start' a save - that will bypass the tutorial and give players some basic items. This mode will only be available during Early Access.
  • The Weapon Shop in Hallow Town will now restock Iron Ore and Fine Ore in single amounts, giving players a renewable source of ore (this may change later in development, as more finite sources of ore are added to the game).
  • Tweaked shop restock code to prevent items appearing in multiple stacks. Shops will now also restock immediately when a new game is started, instead of after the first day has passed (this was causing certain stock to only appear on day 2).
  • Improved dialogue animations for The Emberian, triggering her to move during dialogue.
  • Some general performance tweaks that should improve framerates.
  • Player must now have started the Emberian quest to ask the Wobbly Noggin barkeep about her.
  • Returning to the Main Menu now clears the Notification queue, preventing a backlog of notes.
  • Adjusted the rope bridge leading to the Wobbly Noggin, where players could get stuck.

[h3]Bug Fixes:[/h3]
  • Possibly fixed a bug that prevented the home spell from being usable on certain players' computers
  • Fixed a bug that was preventing the Endless Queen's throne from appearing, along with other assets in the Castle of Ribs.
  • Fixed a bug that was preventing the player from passing the Charm test for the Emporium of Oddities shopkeep.
  • Fixed a bug causing an early tutorial NPC to T-pose.
  • Fixed a bug that would temporarily prevent players from casting spells if they tried to cast while drinking a potion.
  • Fixed a bug with the Golden Typhos quest, where the player couldn't give the artifact to the merchant.
  • Fixed a bug that was preventing players from dying, getting them stuck in a near-death state.
  • Fixed a bug with the Player House system that was causing Thornwood Manor to load incorrectly on new saves.
  • Fixed a bug that was causing the Vierme in Thornwood Manor from speaking to the player.
  • Fixed a bug that was causing multiple Crystal Save Points to be 'active' at once.
  • Fixed a bug that was causing Jack Basalt in the Wobbly Noggin to only appear after the player had rested in a bed.
  • Fixed a bug that would prevent the Emberian from disappearing from the ruins after she had been recruited.
  • Fixed descriptions that previously indicated that Rustburg was south-west, not south-east.
  • Fixed a small bug with the alchemy system that would cause some errors behind the scenes.
  • Fixed some bad clipping where players could get stuck in Vela's Fortress, The Blinding Light.
  • Fixed an Inquisition Banner that would not move along with the Inquisition Ship it was attached to.

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And as always, please post any issues you come across or feedback you may have in the Discussion Forums.