Version 0.6.25 Update
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[h2]Patch Notes[/h2]
[h3]Changes:[/h3]
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And as always, please post any issues you come across or feedback you may have in the Discussion Forums.
[h2]Patch Notes[/h2]
[h3]Changes:[/h3]
- Fixed an issue with the endles mines quest.
- If you enter the mines and then leave and talk to their owner in Sepulchre, the additional dialogue options should display correctly now. - Made crystalized characters look better.
- Both NPCs and enemies have been revised. - Hallowshire Forest now has new ambient sounds.
- Throwing weapons base damage and scaling adjusted.
- Throwing weapons scale primarily off Barter stat, but get a tiny boost from STR and AGI too. - Combat tweaks: Magic base damage down, spell scaling up.
- Physical damage stat scaling doubled.
- Max stats do 3x weapon damage, previously 2x. This also applies to bows.
- Corpses have been fixed, and should be visible again.
- Fixed a bug that could cause buffs to permanently stay on a character if the player switched regions just as the buff was ending.
- Tweaked big green goblins to have better enemy detection.
- Tweaked region & loading code to prevent possible bugs.
- Various tweaks to AI code to fix minor bugs.
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And as always, please post any issues you come across or feedback you may have in the Discussion Forums.