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The "Cadaver Keep" Update!


[h3]THE CADAVER KEEP UPDATE[/h3]

A new update has been birthed from our gestational sacs. This one will add a ton of new challenges to the Endless Region, including a new main story quest and further improvements to combat and general optimisation.
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[h3]THE DUCHESS QUESTLINE[/h3]
The hunt for Vela Callose continues in this update, with Vela's former comrade - known as the Duchess - arriving in the Endless Region.

She inhabits a cluster of islands haunted by skeletons and spectral eyeballs, so finding her will be no easy task. But once you do, this powerful cipher-witch will send you on an even more perilous endeavour - to rescue her daughter from the terrifying Cadaver Keep.
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This Keep is a brand new dungeon, teeming with enemies and treasure both. Just like Rustburg in our last update, there will be multiple paths to your goal - allowing you to slip past some of the more daunting combat encounters, if you have the skill.
    [h3] New main story quest: The Duchess
    New island added to the south of the Endless Region, where the Duchess questline begins
    Cadaver Keep now exists at the north of the Endless Region: a brand new multi-challenge dungeon[/h3]
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[h3]ENDLESS MINES
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But the Endless region is also getting another massive dungeon. The Endless Mines are a vast complex of crystalline caves in which a malign psychic presence has taken root. This entirely optional dungeon will grant a huge amount of crafting materials, but also features an engrossing questline with multiple endings.
    [h3] New dungeon: the Endless Mines
    Rich with crafting materials
    Features new crystalline enemies and a quest with multiple endings[/h3]
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[h3]ENEMY ENHANCEMENTS
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Humanoid foes can now drink potions to restore health and use shields to deflect attacks. This adds an extra layer of strategy to fights.


[h3]PERFORMANCE OVERHAUL
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We've also vastly improved the way the game loads data between regions. This may make inter-region loading times a fraction longer, but it will improve performance all round.
    [h3] Game now loads far fewer assets at once
    Structures in the game have low-poly variants when far away[/h3]
That's it for now! We hope you enjoy the new additions - as always, we're eager to hear your feedback. You can find more extensive patch notes below:
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[h2]Patch Notes[/h2]
[h3]Major:[/h3]
  • New Quest: The Duchess, in which the player hunts down Vela's old comrade; an esoteric woman based in the Endless region.
  • New Dungeon: Cadaver Keep, a multi-challenge dungeon teeming with cannibalistic enemies look for new prey.
  • New Dungeon: Endless Mines, a sprawling underground crystalline cave network with a underlying sinister presence.
  • Enemy Enhancements: Certain enemies have been reworked to be able to drink potions and use shields to add a new layer of strategy to combat.
  • Performance Overhaul: Overall performance improvements - Game loads fewer assets at once, in-game structures now have low-poly variants when far away, and loading save data is now more efficient.

[h3]Balance:[/h3]
  • The number of spells a player can have equipped now scales from 1 - 4 based on that player's Spellcast skill.
  • Players were getting confused by the feature that prevented stamina from draining when a weapon was sheathed, so this feature has been reverted.

[h3]Miscellaneous[/h3]
  • The journal map has been updated with new landmarks and landmasses, including Rustburg and the game's new Endless areas.
  • Added a secret passage next to the Wikkan statue in Hallowshire, which was supposed to mark a secret.

[h3]Bugfixes:[/h3]
  • A number of changes have been made to dialogue, correcting small errors etc.
  • Fixed a number of UI bugs that were causing minor glitches in certain menus.
  • Fixed the alchemy screen not being usable with a controller.
  • Fixed a bug that would softlock the game when sheathing weapons while crouched.
  • Made it harder for large enemies to push the player through walls.
  • Fixed the Flesh Door in the Endless region opening too slowly.
  • Fixed a bug that would prevent the Penchant for Dreaming quest from being completed if the journal was picked up too early.
  • Fixed an exploit that was allowing players to craft too many items.
  • Fixed an exploit that was causing sold items to still buff the player.
  • Fixed a bug where the player could attack while drinking a potion.
  • Breakable doors now correctly register spellcasts as hits.
  • Arrow colliders no longer damage the player when they're on the floor.
  • Fixed an issue where the Chained God would repeat dialogue every player death.
  • Fixed bug where levers wouldn't play their animations.


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