Version 0.5.020 Update
Greetings Prisoners,
We hope you're enjoying your journey at the Oneiric Isles! This is the first in a series of post-launch updates focused on fixing reported issues, among other minor alterations based on feedback.
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[h2]Patch Notes[/h2]
[h3]Miscellaneous:[/h3]
[h3]Bug Fixes:[/h3]
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And as always, please post any issues you come across or feedback you may have in the Discussion Forums.
We hope you're enjoying your journey at the Oneiric Isles! This is the first in a series of post-launch updates focused on fixing reported issues, among other minor alterations based on feedback.
[hr][/hr]
[h2]Patch Notes[/h2]
[h3]Miscellaneous:[/h3]
- New scenery and item placements throughout the Endless Realm
- Changed music colliders in intro scene, making the 'intense' music fade out when you leave the battle, and fade back in when you return to the battle (previously it would only end when you met Vela).
[h3]Bug Fixes:[/h3]
- Fixed issue where wrecked war machines in the opening battlefield were playing their "stand up" animation and clipping through the ground in an ugly way
- Fixed some misc scenery placements (mostly floating trees) on the starting island
- Fixed a bug where an enemy's animator reference wasn't being assigned properly (this may address some of the issues players reported)
- Fixed issue where you could uncrouch in some places you shouldn’t be able to, effectively allowing the player to get outside the map
- Applied several minor performance optimizations to the player character's movement code
- Fixed issue where players could get stuck in the windows of the prison-ship in the starting area.
- Removed rubble piles in the first area which could trap the player if they backtracked and jumped over a railing.
- Fixed hole in the level geometry in the corner of the fort on the starting island, which allowed players to fall and become trapped in the cavern below.
- Fixed bug that was preventing the compass from pointing where it should
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And as always, please post any issues you come across or feedback you may have in the Discussion Forums.