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The Clockwork Kingdom Update


[h3]THE CLOCKWORK KINGDOM[/h3]

For the first time since entering Early Access, Dread Delusion has got a whole new major region: The Clockwork Kingdom.

The ominous clanking of gears can always be heard in this cold, desolate place, for the Clockwork King has spread its perverse machinery and violent automation across the land.

This update adds the largest island yet. Along with a vast dystopian city, hundreds of characters, and five unique quests.
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[h3]THE CITY OF FERROPOLIS[/h3]
The sprawling city of Ferropolis is home to the Clockwork King and its countless denizens who toil to do their monarch's bidding. It's easily the most detailed, content-rich city yet seen in Dread Delusion.

  • Densely populated, Ferropolis is packed full of NPCs, items, and secrets.
  • Hit the shops! Trade wares on the black market or indulge in Bottled Visions from the upper city.
  • Visit the Missing Persons Noticeboard; can you track down a child who has been erased from memory?
  • Go before the Clockwork King in the Great Machinarium. Will you serve the mad King? Try to redeem him? Or orchestrate his downfall?

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[h3]MAIN QUEST - THE SEARCH FOR CAXTON FROST[/h3]
While the notorious sky pirate Caxton Frost seems to have vanished, in the mountains, you meet a curious man named Horace, who seems to have lost his memories. Could he hold the secret to finding Vela's old comrade?

  • New main story quest that spans the whole Clockwork Kingdom.
  • The journey to recover Horace’s memories will take you into the depths of the corrupted lands and through his dreams.

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[h3]THE CORRUPTED LANDS[/h3]
The King's magic has twisted reality itself, turning this place into a surreal nightmare festering with abominations of the flesh.
  • Travel to the Lost City of Progress, on the furthest end of the island. This new dungeon offers a devious challenge to those willing to brave its streets.
  • Piece together the City’s history and recover the exquisite artifacts abandoned there

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[h3]SAFE PASSAGE[/h3]
Simply getting to the Clockwork Kingdom is not without difficulty, for the gatebridge on the eastern edge of Hallowshire is closed tight.
  • A new quest will see you befriending the enterprising young sky trader Mikhail. Could this be your way in?
  • Find Mikhail's skiff at the dock along the bluffs at the edge of Hallowshire’s eastern farmlands.

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[h2]Patch Notes[/h2]
[h3]Major:[/h3]
  • New Region: The Clockwork Kingdom, complete with the sprawling city of Ferropolis.
  • New Quest: Sky Pirate Caxton Frost. Find Vela's old comrade in this lengthy new main questline.
  • New Quest: Madness of the King. Decide the fate of the Clockwork Kingdom in this expansive region quest.
  • New Quest: Missing Persons. Discover a mystery behind one of the many disappeared persons in the kingdom.
  • New Quest: The Vision Trade. Imbibe bottled dreams in this new sidequest.
  • New Quest: Safe Passage. Gain entry into the Clockwork Kingdom via Mikhail's Sky Skiff in eastern Hallowshire.
  • New Dungeon: The Lost City of Progress sits on the southern tip of the Clockwork Kingdom, rife with enemies.

[h3]Miscellaneous:[/h3]
  • The journal map has been updated with new landmarks and landmasses in the Clockwork Kingdom.
  • Changed the way cutscenes are presented (now with a larger border).
  • Players may notice a new type of building in every major town, which cannot yet be accessed...
  • New islands have appeared on the fringes of the Oneric Isles, that cannot yet be accessed.
  • Added new visual effect when enemies die
  • Added a new player housing unit in the Clockwork Kingdom.
  • Added a new Erudite Academy teleporter
  • New NPCs have been added
  • The console log now shows game 'Facts' as well as normal debug log entries.

[h3]Bugfixes:[/h3]
  • Tweaked the death respawn system. Players should no longer be able to unlock a region's death respawn point by falling to their death underneath the landmass.
  • Fixed numerous text errors in item descriptions.
  • Tweaked the triggers around useable objects, making it less likely that players can interact with objects through walls.
  • Fixed a bug that was preventing enemies from moving through large doors.
  • Fixed a bug that was causing the game to load incorrectly when switching to a different save file from the menu.
  • Adjusted enemy positioning and fixed some navigational issues
  • Fixed a bunch of footstep SFX types not registering correctly on certain textures
  • Minor geometry and prop adjustments


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[h2]Don't have Dread Delusion Yet? Pick it up Now![/h2]
https://store.steampowered.com/app/1574240/Dread_Delusion/

[h3]Social Links:[/h3]

The Clockwork Kingdom Releases Jan 25!

[h2]Enter the Clockwork Kingdom January 25th[/h2]

Hey Dread Delusion fans, great news! The Clockwork Kingdom Update will be releasing later this week!

Here's just a taste of the biggest update yet!
  • Ferropolis: The bustling city lorded over by a Clockwork King. Meet and help residents or leave them to
    their toil - it's up to you.
  • Multiple new questlines that'll take you all over the new landmass.
  • New threats abound in the Clockwork Kingdom, and you'll need all your skills just to make it out alive
    and more...
[h2]January 25th. [/h2]

[h2]Don't have Dread Delusion Yet? Pick it up Now![/h2]
https://store.steampowered.com/app/1574240/Dread_Delusion/
[h3]Social Links:[/h3]

Version 0.6.49 Update

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[h2]Patch Notes[/h2]
[h3]Changes:
[/h3]
  • Changed balancing for Lockpick drops in world
  • Display amount of lockpicks the player has when lockpicking

[h3]Bug Fixes:
[/h3]
  • Fixed an issue that allowed players entry to the Clockwork Kingdom
  • Fixed issue that made Witch House in the Hallowshire region inaccessible
  • Minor texture, object, and material fixes

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And as always, please post any issues you come across or feedback you may have in the Discussion Forums.

Version 0.6.42 Update

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[h2]Patch Notes[/h2]
[h3]Changes:
[/h3]
  • The Quest system has been rewritten to safeguard against bugs when progressing quests and recieving items
  • Quests will now check if a player is supposed to have an item on a certain quest stage, and give it to them if it is missing. This is designed to 'fix' player saves that have been affected by the recent missing item quest bug
  • Further tweaked save system to eliminate bugs when saving and loading
  • Tweaked player visibility to enemies, making the player harder to detect if partially obscured by terrain
  • Emporium of Oddities shopkeeper now restocks the passport every day
  • Secret illusion wall in Hallowshire belltower now allows players to pass through

[h3]Bug Fixes:
[/h3]
  • Fixed a bug that was causing regions to load incorrectly
  • Fixed a bug that was causing the witch house island to have no clipping
  • Fixed a bug that was stopping the Hallow Castle quest from giving correct item rewards
  • Fixed a bug that was causing certain text tags from showing incorrectly
  • Enemies will now correctly lose sight of the player if line of sight is obscured
  • Fixed a bug that meant humanoid enemies couldn't open certain doors

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And as always, please post any issues you come across or feedback you may have in the Discussion Forums.

Version 0.6.35 Update

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[h2]Patch Notes[/h2]
[h3]Changes:[/h3]
  • Made alterations to how the region system works.
  • Added a lockpick UI counter that only appears when looking at a locked door.

[h3]Bug Fixes:
[/h3]
  • Fixed a bug that was preventing the cartography system from working as intended.
  • Fixed a bug that was causing Endless enemies to detect the player inaccurately.


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And as always, please post any issues you come across or feedback you may have in the Discussion Forums.