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Dread Delusion News

Version 0.5.036 Update

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[h2]Patch Notes[/h2]
[h3]Balancing:[/h3]
  • All spell missiles (Fireball, Missile, Flechette) are now slightly faster, but deal slightly less damage.

[h3]Miscellaneous:[/h3]
  • Map Marker - only appears when the player has a compass. Map now also says "You have not found any map charts" if the player has no map yet.
  • Allied NPCs will now scale their speed according to the player's agility stat.
  • In the Status Tab of the player's Journal, buffs will now be displayed. These can be moused over to reveal contextual info.
  • Added a rebindable map button to take players straight to the map screen (M on KB/M & BACK on Gamepad by default).

[h3]Bug Fixes:[/h3]
  • Fixed the Godlet pickup animation playing in slow-motion.
  • Fixed the Senechal having placeholder dialogue (regarding the Dark Star Mercs).
  • Fixed an issue causing the Inventory key not to be rebound when the player set it in the controls menu.
  • Fixed Outlaw faction collector - was previously giving union reputation. Also fixed prop cage moving when the NPC moved.
  • Fixed Emberian weapons occasionally clipping through scenery
  • The player's weapon no longer instantly holsters when switching regions.
  • Fixed the duke's son having the wrong dialogue when the quest was complete.
  • Fixed some 2D effects sometimes not playing. "sprint" was setting the 'constant audio source' to 0 volume, then if a clip was passed in with no AudioClipBox class, it would inherit the 0 volume.
  • Fixed a bug that would cause the game to get stuck on a black screen if the player pressed MENU while dying / fading to black.

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And as always, please post any issues you come across or feedback you may have in the Discussion Forums.

The Mortuary Assistant is Now Available on Steam!

[h3]River Fields Mortuary is now open for Business![/h3]

[previewyoutube][/previewyoutube]
Step into the shoes of Rebecca, an apprentice at the River Fields Mortuary. You've spent months learning the ropes of the embalming process and how to treat the bodies of the dearly departed. During your time in the office, you've heard rumors and murmurs of possessions and hauntings taking place behind the brick walls of the mortuary. But, with such a stigma around death and what happens when we die, it’s no surprise people make up stories around the dead.

That is, until, you receive a phone call to come into work one stormy night...



There are multiple endings and plenty of secrets to uncover in The Mortuary Assistant, so keep on embalming after your first go around!

Perform embalmings, handle the various jobs around the mortuary, and exorcise demonic forces. All in a day’s work.

[h2]Purchase The Mortuary Assistant Now![/h2]
https://store.steampowered.com/app/1295920/The_Mortuary_Assistant/

[h3]Social Links:[/h3]

Version 0.5.033 Update

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[h2]Patch Notes[/h2]
[h3]Major:[/h3]
  • Added a new island to the Hallowshire Region. This island contains a dilapidated manor, and while it can be explored, its secrets will be fully unlocked in a forthcoming update.
  • Added armor values to enemies, adding another layer to combat encounters and equipment choices for the player

[h3]Bug Fixes:[/h3]
  • Fixed an issue where the Shield Potion wasn't operating as intended
  • Fixed an issue with how the player's defense was calculated during combat
  • Fixed a collider issue with one of the buildings on Wikkan Isle
  • Fixed an issue with players getting dropped on the way up the Wikkan Lift (Though there is a known issue of players becoming disconnected from the lift while it's going down if they're hugging the edges)
  • Fixed geometry mesh not meeting on Wikkan Isle
  • Fixed odd bridge collision on Wikkan Isle
  • Fixed clipping floor of mushroom wine merchant's house
  • Fixed texture flickering on Mausoleum windows
  • Fixed a small ditch on the isle of the Endless that would leave players trapped
  • Fixed an issue where certain traps weren't dealing any damage to the player
  • Minor geometry and model fixes

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And as always, please post any issues you come across or feedback you may have in the Discussion Forums.

Dreadful Dev Diaries: James Wragg #05

In his 5th Dreadful Dev Diary, lead developer James Wragg talks about Dread Delusion after launching in early access and what's to come.

[previewyoutube][/previewyoutube]

[h2]Don't have Dread Delusion Yet? Pick it up Now![/h2]
https://store.steampowered.com/app/1574240/Dread_Delusion/

[h3]Social Links:[/h3]