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Dread Delusion News

Version 0.5.021 Hotfix Update

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[h2]Patch Notes[/h2]
[h3]Bug Fixes:[/h3]
  • Changed a few things that was preventing the compass from pointing where it should

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And as always, please post any issues you come across or feedback you may have in the Discussion Forums.

Version 0.5.020 Update

Greetings Prisoners,

We hope you're enjoying your journey at the Oneiric Isles! This is the first in a series of post-launch updates focused on fixing reported issues, among other minor alterations based on feedback.

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[h2]Patch Notes[/h2]
[h3]Miscellaneous:[/h3]
  • New scenery and item placements throughout the Endless Realm
  • Changed music colliders in intro scene, making the 'intense' music fade out when you leave the battle, and fade back in when you return to the battle (previously it would only end when you met Vela).

[h3]Bug Fixes:[/h3]
  • Fixed issue where wrecked war machines in the opening battlefield were playing their "stand up" animation and clipping through the ground in an ugly way
  • Fixed some misc scenery placements (mostly floating trees) on the starting island
  • Fixed a bug where an enemy's animator reference wasn't being assigned properly (this may address some of the issues players reported)
  • Fixed issue where you could uncrouch in some places you shouldn’t be able to, effectively allowing the player to get outside the map
  • Applied several minor performance optimizations to the player character's movement code
  • Fixed issue where players could get stuck in the windows of the prison-ship in the starting area.
  • Removed rubble piles in the first area which could trap the player if they backtracked and jumped over a railing.
  • Fixed hole in the level geometry in the corner of the fort on the starting island, which allowed players to fall and become trapped in the cavern below.
  • Fixed bug that was preventing the compass from pointing where it should

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And as always, please post any issues you come across or feedback you may have in the Discussion Forums.

Early Access News #01



So, Dread Delusion has finally dropped into Early Access. Its broken world, full of flying islands and strange sights, is yours to explore!

There's already plenty to see, including the central region of Hallowshire - where zealous knights battle cultists and eldritch horrors.



Further afield, amid rotten knolls and gnarled trees, you'll find the Endless Realm - where its denizens are cursed to linger in an eternal undeath.

And as you roam these lands you can pick up quests, battle foul abominations and upgrade your gear. There are also two towns to visit where you can trade, rest up and even get drunk.

But what's next? Well, we're eager to hear your feedback so we can make Dread Delusion's strange world the best it can be. We already have a ton of cool stuff lined up for updates in the weeks and months ahead.



The next big region we'll be releasing is the Clockwork Kingdom. It's a cold, harsh land where a machine monarch enforces its tyrannical rule with state-controlled magic. Outside the walls of its central town, machines run riot and a foul corruption is spreading unhindered.

But we'll also be fleshing out the existing zones. Expect to see new quests, new locations and new secrets added to Hallowshire and the Endless Ream in the weeks after launch. We're also working on brand new mechanics, like the ability to purchase and upgrade your own personal dwelling.



We'll continuously be fleshing out the combat - adding new weapons, combat moves and enemies - as well as ever tweaking the enemy AI. Plus, we'll be expanding the faction system to grant the player more rewards and possibilities.

And further ahead? We'll be adding the main quest - a lengthy adventure that will see you tracking down the notorious sky-pirate Vela Calose, even if it means venturing to the cursed, inhospitable ruins of the world's surface.

So, I hope you're excited for what's on the horizon; because we can't wait to share all these new features with you. Until then, enjoy the game and - peace out.



[h2]Purchase Dread Delusion Now![/h2]
https://store.steampowered.com/app/1574240/Dread_Delusion/

[h3]Social Links:[/h3]


Dread Delusion is Now Available on Steam!

[h3]The wait is over,[/h3]
You can now explore the world laid asunder, where the remains of humanity have scoured up above, adrift airborne continents. But even as a microcosm, The Oneiric Isles are teeming with mysteries to solve, people to meet, and danger to encounter!

We're launching the game in Early Access, so while there's a great deal of content currently, there will be significant additions to The Oneiric Isles in the future. We're talking new areas to explore, more quests to embark on, and characters to meet! And we need your feedback and help to reach these milestones!


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[h2]Purchase Dread Delusion Now![/h2]
https://store.steampowered.com/app/1574240/Dread_Delusion/

[h3]Social Links:[/h3]

Dreadful Dev Diaries: James Wragg #04

In his 4th Dreadful Dev Diary, lead developer James Wragg explores some of the inspirations that fuels various ideas and designs in Dread Delusion.

[previewyoutube][/previewyoutube]
[h2]Wishlist Below![/h2]

https://store.steampowered.com/app/1574240/Dread_Delusion/

[h3]Socials:[/h3]
James Wragg's Twitter DreadXP's Linktree