1. Dread Delusion
  2. News

Dread Delusion News

The Clockwork Kingdom Releases Jan 25!

[h2]Enter the Clockwork Kingdom January 25th[/h2]

Hey Dread Delusion fans, great news! The Clockwork Kingdom Update will be releasing later this week!

Here's just a taste of the biggest update yet!
  • Ferropolis: The bustling city lorded over by a Clockwork King. Meet and help residents or leave them to
    their toil - it's up to you.
  • Multiple new questlines that'll take you all over the new landmass.
  • New threats abound in the Clockwork Kingdom, and you'll need all your skills just to make it out alive
    and more...
[h2]January 25th. [/h2]

[h2]Don't have Dread Delusion Yet? Pick it up Now![/h2]
https://store.steampowered.com/app/1574240/Dread_Delusion/
[h3]Social Links:[/h3]

Version 0.6.49 Update

[hr][/hr]
[h2]Patch Notes[/h2]
[h3]Changes:
[/h3]
  • Changed balancing for Lockpick drops in world
  • Display amount of lockpicks the player has when lockpicking

[h3]Bug Fixes:
[/h3]
  • Fixed an issue that allowed players entry to the Clockwork Kingdom
  • Fixed issue that made Witch House in the Hallowshire region inaccessible
  • Minor texture, object, and material fixes

[hr][/hr]
And as always, please post any issues you come across or feedback you may have in the Discussion Forums.

Version 0.6.42 Update

[hr][/hr]
[h2]Patch Notes[/h2]
[h3]Changes:
[/h3]
  • The Quest system has been rewritten to safeguard against bugs when progressing quests and recieving items
  • Quests will now check if a player is supposed to have an item on a certain quest stage, and give it to them if it is missing. This is designed to 'fix' player saves that have been affected by the recent missing item quest bug
  • Further tweaked save system to eliminate bugs when saving and loading
  • Tweaked player visibility to enemies, making the player harder to detect if partially obscured by terrain
  • Emporium of Oddities shopkeeper now restocks the passport every day
  • Secret illusion wall in Hallowshire belltower now allows players to pass through

[h3]Bug Fixes:
[/h3]
  • Fixed a bug that was causing regions to load incorrectly
  • Fixed a bug that was causing the witch house island to have no clipping
  • Fixed a bug that was stopping the Hallow Castle quest from giving correct item rewards
  • Fixed a bug that was causing certain text tags from showing incorrectly
  • Enemies will now correctly lose sight of the player if line of sight is obscured
  • Fixed a bug that meant humanoid enemies couldn't open certain doors

[hr][/hr]
And as always, please post any issues you come across or feedback you may have in the Discussion Forums.

Version 0.6.35 Update

[hr][/hr]
[h2]Patch Notes[/h2]
[h3]Changes:[/h3]
  • Made alterations to how the region system works.
  • Added a lockpick UI counter that only appears when looking at a locked door.

[h3]Bug Fixes:
[/h3]
  • Fixed a bug that was preventing the cartography system from working as intended.
  • Fixed a bug that was causing Endless enemies to detect the player inaccurately.


[hr][/hr]
And as always, please post any issues you come across or feedback you may have in the Discussion Forums.

My favorite indie Elder Scrolls-alike has finally added its take on the series' best spell




When I play the Elder Scrolls games, I usually like to crouch walk around backstabbing guys like some kind of Aldi-brand Garrett from Thief, but I also always carve out space for Conjuration magic when things get hairy, summoning a Storm Atronach or some manner of stinky skeleton to fight for me. Work smarter, not harder! In its Halloween update, the magical mini-Morrowind Dread Delusion is now letting us do just that...
Read more.