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Dread Delusion News

The Rise of the Skeletons Update


[h3]The Rise of the Skeletons[/h3]

A new update has been brewed for this especially wicked season. A new isle has appeared! Are you ready to explore and uncover its secrets? We've also added a bevy of combat tweaks, sound, and other general adjustments.
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[h3]Summonisle[/h3]

Find the new haunting island by journeying south of Hallowshire! Uncover a rickety graveyard and fight the decrepit old souls that still lurk there. You may also happen across a way to summon your own calcium-rich companions to fight by your side. After all, there's safety in numbers, and what better way to accomplish that than with the undead?


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[h3]Gameplay Changes
[/h3]
[h3]
    New UI slider that allows players to buy and sell multiple items
    Shops restock certain goods every day, and will clear their inventories of player-sold goods over time
    There are now additional following mechanics for summons
[/h3]
[h3]Enemy Adjustments
[/h3]
We've also added quite a few tweaks and overhauls to how enemies work.
[h3]
    Humanoid enemies are now able to open doors and traverse them
    Enemies now have stagger and poise mechanics
    Ranged attackers can now look for a clear shot if they can't directly shoot the target
    Ranged attackers can now calculate parabolic shots
    Improved guarding mechanics and shield user AI
    Improved enemy strafing
    Added trespass areas and triggers to alert enemies
    Improved enemy detection
    Implemented aggression mechanics for enemy target selection
[/h3]
That's it for now! We hope you enjoy the new additions - as always, we're eager to hear your feedback. You can find more extensive patch notes below:
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[h2]Patch Notes[/h2]
[h3]Major Additions:[/h3]
  • Added a new island to the south of Hallowshire
  • Added the Summon Skeleton spell
  • Humanoid enemies can now open and traverse through doors
  • Players can now buy and sell multiple items at a time with a new slider UI element

[h3]General:[/h3]
  • Shops now restock certain goods every day, and will clear their inventories of player-sold goods every 5 days
  • Sound ambience has been added to Hallow Town and the surrounding areas
  • Sound effects tweaked for various enemies, including Endless humanoids
  • Added rewards to the Hallowshire Castle quest.

[h3]Combat:[/h3]
  • Added a stagger/poise mechanic to enemies
  • Added additional following mechanics (oriented to summons)
  • Limited tracking of ranged attackers
  • Ranged attackers can now look for a clear shot if they can't directly shoot the target
  • Ranged attackers can now calculate parabolic shots
  • Improved guarding mechanics and shield user AI
  • Improved enemy strafing
  • Added trespass areas and triggers to alert enemies
  • Improved enemy detection
  • Implemented aggression mechanics for enemy target selection

[h3]Bugfixes:[/h3]
  • Fixed a bug that was causing shopkeepers' stock to vanish
  • Fixed a bug that caused shops to restock only when the player was in the same area.
  • Tweaked region switching code to fix bugs with region loading.

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And as always, please post any issues you come across or feedback you may have in the Discussion Forums.

The Clockwork Kingdom Update Is Coming Soon

It's nearly time to step into a dreadful new delusion. Prepare yourself and get ready to experience a Clockwork Kingdom governed with discord and an iron grip by a Mad Clockwork King. You'll be able to delve into this treacherous realm coming Fall 2023...

Check out the trailer now!
[previewyoutube][/previewyoutube]
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[h2]Don't have Dread Delusion Yet? Pick it up Now![/h2]
https://store.steampowered.com/app/1574240/Dread_Delusion/
[h3]Social Links:[/h3]

Our favorite mini-Morrowind is adding a mysterious realm ruled by a clockwork god in its next update




Even in an historic year for RPGs, I'm still damn thirsty for more updates to Dread Delusion, an indie RPG set on the cursed asteroids orbiting a small red star. As part of the Realms Deep 2023 showcase, DreadXP revealed a first look at the game's Clockwork Kingdom coming later this fall...
Read more.

Dread Delusion EEK3 Official Trailer

We're proud to share the progress that Dread Delusion has made since releasing in Early Access! We couldn't have done it without the help of our community and the much needed feedback you've all provided!

Prepare to be captivated as you delve into the depths of our latest trailer, previously showcased at EEK3.
[previewyoutube][/previewyoutube]
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[h2]Don't have Dread Delusion Yet? Pick it up Now![/h2]
https://store.steampowered.com/app/1574240/Dread_Delusion/
[h3]Social Links:[/h3]

Version 0.6.25 Update

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[h2]Patch Notes[/h2]
[h3]Changes:[/h3]
  • Fixed an issue with the endles mines quest.
    - If you enter the mines and then leave and talk to their owner in Sepulchre, the additional dialogue options should display correctly now.
  • Made crystalized characters look better.
    - Both NPCs and enemies have been revised.
  • Hallowshire Forest now has new ambient sounds.
[h3]Balance:[/h3]
  • Throwing weapons base damage and scaling adjusted.
    - Throwing weapons scale primarily off Barter stat, but get a tiny boost from STR and AGI too.
  • Combat tweaks: Magic base damage down, spell scaling up.
  • Physical damage stat scaling doubled.
    - Max stats do 3x weapon damage, previously 2x. This also applies to bows.

[h3]Bug Fixes:[/h3]
  • Corpses have been fixed, and should be visible again.
  • Fixed a bug that could cause buffs to permanently stay on a character if the player switched regions just as the buff was ending.
  • Tweaked big green goblins to have better enemy detection.
  • Tweaked region & loading code to prevent possible bugs.
  • Various tweaks to AI code to fix minor bugs.

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And as always, please post any issues you come across or feedback you may have in the Discussion Forums.