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Dread Delusion News

Version 0.6.23 Update

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[h2]Patch Notes[/h2]
[h3]Changes:[/h3]
  • Removed the Clockwork Kingdom gatebridge, which was allowing some players to get into unfinished areas of the game
  • Added a 'region' field to the debug console. This can be accessed with the tilde key, and will now display what region the player is in. Please let us know what region this says if you are having any strange bugs to do with assets not loading, etc
[h3]Bug Fixes:[/h3]
  • Fixed Academy teleporter portals not working properly
  • Fixed a bug with enemy spawning, that was preventing some enemies from spawning in Hallowshire
  • Fixed a bug that was causing player saves with the 'lore specs' item equipped to crash

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And as always, please post any issues you come across or feedback you may have in the Discussion Forums.

My favorite Elder Scrolls-like RPG ran bafflingly badly on Steam Deck, but a small, surprising tweak has doubled its performance




I make it no secret that I love Dread Delusion, a chunky, retro RPG in a stunning alien world with body horror-fueled societies clinging to life on the asteroids orbiting a small, blood-red star. Despite its throwback looks and a green "verified" badge however, it used to just tank my Steam Deck, rarely cresting above 30fps and typically hovering around 25. A recent early access update has vastly improved those numbers, and the culprit was so simple I can still barely believe it...
Read more.

Version 0.6.21 Update

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[h2]Patch Notes[/h2]
[h3]Bug Fixes:[/h3]
  • Fixed a bug that caused the player's weapon to turn invisible when unsheathed.
  • Fixed a bug that was causing the Hallowshire region to not load key assets when entered from certain directions.

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And as always, please post any issues you come across or feedback you may have in the Discussion Forums.

The "Cadaver Keep" Update!


[h3]THE CADAVER KEEP UPDATE[/h3]

A new update has been birthed from our gestational sacs. This one will add a ton of new challenges to the Endless Region, including a new main story quest and further improvements to combat and general optimisation.
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[h3]THE DUCHESS QUESTLINE[/h3]
The hunt for Vela Callose continues in this update, with Vela's former comrade - known as the Duchess - arriving in the Endless Region.

She inhabits a cluster of islands haunted by skeletons and spectral eyeballs, so finding her will be no easy task. But once you do, this powerful cipher-witch will send you on an even more perilous endeavour - to rescue her daughter from the terrifying Cadaver Keep.
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This Keep is a brand new dungeon, teeming with enemies and treasure both. Just like Rustburg in our last update, there will be multiple paths to your goal - allowing you to slip past some of the more daunting combat encounters, if you have the skill.
    [h3] New main story quest: The Duchess
    New island added to the south of the Endless Region, where the Duchess questline begins
    Cadaver Keep now exists at the north of the Endless Region: a brand new multi-challenge dungeon[/h3]
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[h3]ENDLESS MINES
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But the Endless region is also getting another massive dungeon. The Endless Mines are a vast complex of crystalline caves in which a malign psychic presence has taken root. This entirely optional dungeon will grant a huge amount of crafting materials, but also features an engrossing questline with multiple endings.
    [h3] New dungeon: the Endless Mines
    Rich with crafting materials
    Features new crystalline enemies and a quest with multiple endings[/h3]
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[h3]ENEMY ENHANCEMENTS
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Humanoid foes can now drink potions to restore health and use shields to deflect attacks. This adds an extra layer of strategy to fights.


[h3]PERFORMANCE OVERHAUL
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We've also vastly improved the way the game loads data between regions. This may make inter-region loading times a fraction longer, but it will improve performance all round.
    [h3] Game now loads far fewer assets at once
    Structures in the game have low-poly variants when far away[/h3]
That's it for now! We hope you enjoy the new additions - as always, we're eager to hear your feedback. You can find more extensive patch notes below:
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[h2]Patch Notes[/h2]
[h3]Major:[/h3]
  • New Quest: The Duchess, in which the player hunts down Vela's old comrade; an esoteric woman based in the Endless region.
  • New Dungeon: Cadaver Keep, a multi-challenge dungeon teeming with cannibalistic enemies look for new prey.
  • New Dungeon: Endless Mines, a sprawling underground crystalline cave network with a underlying sinister presence.
  • Enemy Enhancements: Certain enemies have been reworked to be able to drink potions and use shields to add a new layer of strategy to combat.
  • Performance Overhaul: Overall performance improvements - Game loads fewer assets at once, in-game structures now have low-poly variants when far away, and loading save data is now more efficient.

[h3]Balance:[/h3]
  • The number of spells a player can have equipped now scales from 1 - 4 based on that player's Spellcast skill.
  • Players were getting confused by the feature that prevented stamina from draining when a weapon was sheathed, so this feature has been reverted.

[h3]Miscellaneous[/h3]
  • The journal map has been updated with new landmarks and landmasses, including Rustburg and the game's new Endless areas.
  • Added a secret passage next to the Wikkan statue in Hallowshire, which was supposed to mark a secret.

[h3]Bugfixes:[/h3]
  • A number of changes have been made to dialogue, correcting small errors etc.
  • Fixed a number of UI bugs that were causing minor glitches in certain menus.
  • Fixed the alchemy screen not being usable with a controller.
  • Fixed a bug that would softlock the game when sheathing weapons while crouched.
  • Made it harder for large enemies to push the player through walls.
  • Fixed the Flesh Door in the Endless region opening too slowly.
  • Fixed a bug that would prevent the Penchant for Dreaming quest from being completed if the journal was picked up too early.
  • Fixed an exploit that was allowing players to craft too many items.
  • Fixed an exploit that was causing sold items to still buff the player.
  • Fixed a bug where the player could attack while drinking a potion.
  • Breakable doors now correctly register spellcasts as hits.
  • Arrow colliders no longer damage the player when they're on the floor.
  • Fixed an issue where the Chained God would repeat dialogue every player death.
  • Fixed bug where levers wouldn't play their animations.


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[h2]Don't have Dread Delusion Yet? Pick it up Now![/h2]
https://store.steampowered.com/app/1574240/Dread_Delusion/

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