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Dread Delusion News

Dread Delusion EEK3 Official Trailer

We're proud to share the progress that Dread Delusion has made since releasing in Early Access! We couldn't have done it without the help of our community and the much needed feedback you've all provided!

Prepare to be captivated as you delve into the depths of our latest trailer, previously showcased at EEK3.
[previewyoutube][/previewyoutube]
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[h2]Don't have Dread Delusion Yet? Pick it up Now![/h2]
https://store.steampowered.com/app/1574240/Dread_Delusion/
[h3]Social Links:[/h3]

Version 0.6.25 Update

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[h2]Patch Notes[/h2]
[h3]Changes:[/h3]
  • Fixed an issue with the endles mines quest.
    - If you enter the mines and then leave and talk to their owner in Sepulchre, the additional dialogue options should display correctly now.
  • Made crystalized characters look better.
    - Both NPCs and enemies have been revised.
  • Hallowshire Forest now has new ambient sounds.
[h3]Balance:[/h3]
  • Throwing weapons base damage and scaling adjusted.
    - Throwing weapons scale primarily off Barter stat, but get a tiny boost from STR and AGI too.
  • Combat tweaks: Magic base damage down, spell scaling up.
  • Physical damage stat scaling doubled.
    - Max stats do 3x weapon damage, previously 2x. This also applies to bows.

[h3]Bug Fixes:[/h3]
  • Corpses have been fixed, and should be visible again.
  • Fixed a bug that could cause buffs to permanently stay on a character if the player switched regions just as the buff was ending.
  • Tweaked big green goblins to have better enemy detection.
  • Tweaked region & loading code to prevent possible bugs.
  • Various tweaks to AI code to fix minor bugs.

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And as always, please post any issues you come across or feedback you may have in the Discussion Forums.

Version 0.6.23 Update

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[h2]Patch Notes[/h2]
[h3]Changes:[/h3]
  • Removed the Clockwork Kingdom gatebridge, which was allowing some players to get into unfinished areas of the game
  • Added a 'region' field to the debug console. This can be accessed with the tilde key, and will now display what region the player is in. Please let us know what region this says if you are having any strange bugs to do with assets not loading, etc
[h3]Bug Fixes:[/h3]
  • Fixed Academy teleporter portals not working properly
  • Fixed a bug with enemy spawning, that was preventing some enemies from spawning in Hallowshire
  • Fixed a bug that was causing player saves with the 'lore specs' item equipped to crash

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And as always, please post any issues you come across or feedback you may have in the Discussion Forums.

My favorite Elder Scrolls-like RPG ran bafflingly badly on Steam Deck, but a small, surprising tweak has doubled its performance




I make it no secret that I love Dread Delusion, a chunky, retro RPG in a stunning alien world with body horror-fueled societies clinging to life on the asteroids orbiting a small, blood-red star. Despite its throwback looks and a green "verified" badge however, it used to just tank my Steam Deck, rarely cresting above 30fps and typically hovering around 25. A recent early access update has vastly improved those numbers, and the culprit was so simple I can still barely believe it...
Read more.

Version 0.6.21 Update

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[h2]Patch Notes[/h2]
[h3]Bug Fixes:[/h3]
  • Fixed a bug that caused the player's weapon to turn invisible when unsheathed.
  • Fixed a bug that was causing the Hallowshire region to not load key assets when entered from certain directions.

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And as always, please post any issues you come across or feedback you may have in the Discussion Forums.