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Salt 2 News

Bug Fixes

[h3]Changes[/h3]
  • Fixed bug where force quitting after death could cause the save to get in a stuck state.
  • Fixed acolyte of darkness and his body being invisible even when using the lantern of revealing.
  • Fixed Throwing knife hitting the player while moving.

Bug Fixes

[h3]Changes[/h3]
  • Fixed spear weapons receiving decals.
  • Fixed target board geometry always showing the interaction outline.
  • Fixed scroll speed in map stamp selection interface.
  • Fixed kill reticle indicator occurring on mining rocks and breakable boulders.
  • Fixed hit spark vfx not following reticle.
  • Fixed pickaxe animation issues.

Bug Fixes

[h3]Changes[/h3]
  • Fixed levers not animating.
  • Fixed an orb in Trial of Orbs often clipping through a raising platform.
  • Small visual changes.

Fixes and Improvements

This update consists of a number of bug fixes and small changes.

[h3]Changes[/h3]
  • Added more visual variation to some existing caves and points of interest.
  • Simplified some crafting recipe requirements.
  • Breakable Rocks now have a new visual effect when broken.
  • Improved translations for the piano puzzle clue in the Haunted Well.
  • You can now see your weight and currency in the equipment screen.
  • Fixed breakable boulders and walls not being hit by bomb damage.
  • Fixed underwater renderer broken after dying in overworld.
  • Fixed an island generation bug that caused an infinite loading screen if you loaded near an island with the issue.
  • Fixed an issue where points of interest on islands would sometimes not shape the terrain below them, causing floating objects.
  • Fixed an issue where you would equip a previous handheld after interacting with a ship wheel, even if you had no handheld item active when interacting with the wheel.
  • Fixed bug where going back through the exit door in some sea fortresses would not correctly load the level.
  • Fixed an issue in shops where you could interact with the exit door while teleporting on a ladder, causing a black screen bug.
  • Fixed buttons when inspecting items being inconsistently ordered.

Bug Fixes

[h3]Changes[/h3]
  • Fixed a bug where dungeon wouldn't unload if you died and exited to outside dungeon entrance.
  • Fixed physics issues when killing an NPC on a ship.
  • Fixed merchant not able to sell some ship recipes.
  • Fixed a number of geometry issues.
  • Add sound when exiting doors in village islands.