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  3. Wander Stars Demo 1.1.1 patch notes (6/14/25):

Wander Stars Demo 1.1.1 patch notes (6/14/25):

[p]Hi there, we hope you’ve had a wonderful Next Fest![/p][p]
We’ve been reading your feedback and working on some general bug fixes for the demo:[/p][p][/p]
  • [p]Fixed an issue where Wolfe would fail to join the party again after a game over.[/p]
  • [p]Fixed an issue where using an item would sometimes heal enemies instead of the player.[/p]
  • [p]Fixed a softlock caused by quitting episode 1 and immediately starting over.[/p]
  • [p]Fixed a softlock in the treasure/power up menu. It wouldn’t spawn the accept button if you changed resolutions in settings.[/p]
  • [p]Fixed an issue with controllers that would invert enemy targets selection, if there were 3 or more in the battle.[/p]
  • [p]Added a new action total feature, where you can see how much damage your action will inflict if it’s normal, weak, or resist.[/p]
  • [p]Added letter-boxing for ultra wide resolutions, maintaining the correct aspect ratio of 16:9 the game was designed for.[/p]
  • [p]Fixed undefeated run appearing as 0 in episode end results, when it should display the bonus value.[/p]
  • [p]Fixed the SP button spawning a placeholder button icon during tutorials if you used a mouse.[/p]
  • [p]Fixed challenge mode special conditions repeating for all combats in the same map.[/p]
  • [p]Fixed challenge mode special condition that inflicts bleed with weaks, now affects all actors.[/p]
  • [p]Fixed a rare instance where the dark overlay of the pause menu would remain active after closing the pause menu.[/p]
  • [p]Fixed Ringo’s landing animation smoke VFX. The Shader displayed a border around the smoke that looked very weird.[/p]
  • [p]Fixed an issue with the combat deed “First turn finish”. It would occasionally reward the player with honor even after several turns passed.[/p]
[p][/p][p]That's it for today. As always thank you for playing, and please share your feedback so we can improve the game even further!

Paper Castle Team.[/p]