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God of Riffs: Battle for the Metalverse News

God Of Riffs 0.8.2 Hotfix

Changelog:

* Fixed a minor menu bug on startup

God Of Riffs - 0.8.2 Patch Notes

God Of Riffs - 0.8.2

0.8.2 focuses on Stability and backend issues.


Changelog:

  • More collision detection fixes
  • Hit Popup fixes
  • Hit Sound Effects should now always play
  • Minor visual updates to Magma
  • Audio Visualizer effects are now more dynamic and match the song being played more accurately
  • Magma Twin Guardian Animation fix
  • UI Fixes and Backend updates for Graphics settings


PLEASE NOTE: We're aware of an issue affecting some users with Index "Knuckles" controllers, with the player's hands/axes appearing upside down. If you are affected by this issue, please contact us so we can fix this, thanks!


As always, if you find any issues with any part of the game, feel free to let us know on our Discord, or on Twitter @bossmusicgames.

Thanks for supporting us, and as always, Keep Shredding!

God Of Riffs - 0.8.1 Patch notes

Thanks to everyone who's joined the journey so far, and provided their feedback!
We've taken all of it into account, and have spent the last week squashing most, if not all of the most egregious bugs. :)


Changelog:
  • Collision Detection reworked - If you're still missing notes, that's on you! :)
  • SteamVR poses fixed for Vive, Index, and WMR controllers (no more upside down hands!)
  • WMR Controller support in SteamVR
  • Pause system reworked - Pausing the game should perform as intended now
  • Lots of backend fixes to improve performance (Hello, Unity 2020.3.15!)
  • Elemental creatures in each level should be a bit more reactive...
  • Loading screens should be (Mostly) Aligned now, no more loading bars off to the left
  • Hitting Powerup notes should vibrate on the controller that hit it, instead of on both controllers
  • Lots of Ragdoll physics glitches have been fixed (Skulls and skeletons shouldn't explode so readily)
  • Dungeon has been removed from the stage rotation for now (Don't worry, it'll be back before you know it and look better than ever!)



As always, if you find any issues with any part of the game, feel free to let us know on our Discord Server, or on Twitter @bossmusicgames.


Till next time,
Keep Shredding!

GOD OF RIFFS EARLY ACCESS IS HERE

GREETINGS METALHEADS!


[h3]Today we’re launching our first VR game on Steam Early Access: GOD OF RIFFS! We hope you’ll join us as we work to make the greatest heavy metal VR melee rhythm game EVER! [/h3]


YOU ROCK!

[h2]Check out our launch trailer for a taste of THE METALVERSE![/h2]

[previewyoutube][/previewyoutube]

Right now, we’re Steam only, but we’ll be on Oculus Desktop soon and we’ll keep everyone in the loop on Oculus Quest/App Lab. We want to spread the love of METAL everywhere!



If you love rhythm games, or heavy metal, or slaying demons to the beat, we hope you’ll check us out in Early Access and let your friends know it’s ONLY $4.99!

[h2]Want to take it to the next level? Tag us on Twitter using #godofriffs and we’ll sing your praises FOR ALL TIME.[/h2]



In other cool news - We now have the first 4 tracks on Spotify, and also on Steam! Check them out and give them a spin! We also have some cool telegram stickers - and we’re adding more, so add some metal to your chats today!

We can’t wait to build the most METAL VR community on the internet. With your help, we’ll make everyone a God Of Riffs!



So be sure to hang out with us on our Discord send us feedback on Twitter @BossMusicGames and @Vyersoft, and join our Facebook so we can make this the most head banging slay fest possible!

WE LOVE YOU INTERNET.

-the folks at Vyersoft and Boss Music Games



God of Riffs Blog: Gameplay Features

Hey Skeleton Slashers!

We're just ONE WEEK away from the release of God of Riffs on July 27th! Wow!




We're really excited to get the game into your hands and get your feedback. One of the things that we're excited about, and plan to continue iterating on, is making sure the gameplay mechanics feel "right" when playing GoR. Below are some of our thoughts detailing the gameplay features and mechanics of God of Riffs. Let's get to it.

[h2]Modifiers:[/h2]
Before selecting your track to slay, you can select from a variety of modifiers that will affect your gameplay. These include:
  • No Fail (Invincibility)
  • Instant Death (One miss, and you're dead)
  • Strong Arms (Your swings require less force)
  • Weak Arms (Your swings require more force)
  • Hidden Enemies (Enemies will only appear when they are near)
  • Random Enemies (Enemies will switch up their attack formations)
  • Change Enemy Speed (Your enemies will come at you at a speed of your choosing)


We plan on adding more modifiers in the future! Are there any special requests you'd like to see? We're all ears. 👂👂👂👂👂👂

[h2]Combo System:[/h2]

Slashing Skeletons without missing deserves a reward. Along with your streak, you'll contribute to your combo multiplier, which will help you climb up the leaderboards.

[h2]Enemy Colors:[/h2]

Your enemies will come at you in a variety of three colors: Red, Blue, and Gold. Smash enemies with your axe(s) of their corresponding color to destroy them.



The Gold enemies however, can be hit with both axes. Hitting a Gold enemy will supercharge your axes and, when the time is right, you can execute Rage Mode!

[h2]Rage Mode/Power Up:[/h2]

To execute Rage Mode, hit Golden Enemies with your axes. After hitting enough of them, raise an Axe to the kky and press the trigger button!



Rage mode causes your swings to be 8x more forceful than normal, and add 8 to your current combo multiplier! Use Rage during large enemy attacks to gain as many points as possible!

[h2]Spectator Mode:[/h2]

We have full support for LIV Mixed Reality Capture, meaning you can smash skeletons with your own personal avatar, or even as yourself in Mixed Reality! Grab LIV on Steam or at LIV.tv! Wahoo!



[h2]The Future:[/h2]
We have many more ideas planned for how GoR will evolve as we get your feedback and move to version 1.0 (and beyond!) potentially including…:
  • Played-Created Beatmaps for any audio
  • More enemies! Maybe something a little, cold…
  • More Base-game music!
  • DLC Song Packs!
  • Story Mode!
  • Endless Mode!
God of Riffs will be available in just days, so please check out and wishlist us at heavymetalbeatsaber.com - Thanks!