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God of Riffs: Battle for the Metalverse News

God of Riffs Blog: Gameplay Features

Hey Skeleton Slashers!

We're just ONE WEEK away from the release of God of Riffs on July 27th! Wow!




We're really excited to get the game into your hands and get your feedback. One of the things that we're excited about, and plan to continue iterating on, is making sure the gameplay mechanics feel "right" when playing GoR. Below are some of our thoughts detailing the gameplay features and mechanics of God of Riffs. Let's get to it.

[h2]Modifiers:[/h2]
Before selecting your track to slay, you can select from a variety of modifiers that will affect your gameplay. These include:
  • No Fail (Invincibility)
  • Instant Death (One miss, and you're dead)
  • Strong Arms (Your swings require less force)
  • Weak Arms (Your swings require more force)
  • Hidden Enemies (Enemies will only appear when they are near)
  • Random Enemies (Enemies will switch up their attack formations)
  • Change Enemy Speed (Your enemies will come at you at a speed of your choosing)


We plan on adding more modifiers in the future! Are there any special requests you'd like to see? We're all ears. đź‘‚đź‘‚đź‘‚đź‘‚đź‘‚đź‘‚

[h2]Combo System:[/h2]

Slashing Skeletons without missing deserves a reward. Along with your streak, you'll contribute to your combo multiplier, which will help you climb up the leaderboards.

[h2]Enemy Colors:[/h2]

Your enemies will come at you in a variety of three colors: Red, Blue, and Gold. Smash enemies with your axe(s) of their corresponding color to destroy them.



The Gold enemies however, can be hit with both axes. Hitting a Gold enemy will supercharge your axes and, when the time is right, you can execute Rage Mode!

[h2]Rage Mode/Power Up:[/h2]

To execute Rage Mode, hit Golden Enemies with your axes. After hitting enough of them, raise an Axe to the kky and press the trigger button!



Rage mode causes your swings to be 8x more forceful than normal, and add 8 to your current combo multiplier! Use Rage during large enemy attacks to gain as many points as possible!

[h2]Spectator Mode:[/h2]

We have full support for LIV Mixed Reality Capture, meaning you can smash skeletons with your own personal avatar, or even as yourself in Mixed Reality! Grab LIV on Steam or at LIV.tv! Wahoo!



[h2]The Future:[/h2]
We have many more ideas planned for how GoR will evolve as we get your feedback and move to version 1.0 (and beyond!) potentially including…:
  • Played-Created Beatmaps for any audio
  • More enemies! Maybe something a little, cold…
  • More Base-game music!
  • DLC Song Packs!
  • Story Mode!
  • Endless Mode!
God of Riffs will be available in just days, so please check out and wishlist us at heavymetalbeatsaber.com - Thanks!

Introducing God of Riffs!



What’s crankin’, metalheads?


Pleasure to meet ya, we’re VYERSOFT and Boss Music Games! We are made up of active VR gamers and enthusiasts, looking to contribute some games to the revolutionary platform of Virtual Reality.

We wanted to quickly say hi with this introductory post and also let you know about a game we’re publishing called God of Riffs, developed by Boss Music Games.

[h3]God of Riffs is a tribute to one of the last true passionate forms of music.. heavy friggin’ metal.[/h3]

There’s no stairway to heaven for the God of Riffs. Instead, you must wield musical battle axes to thrash, smash, and slash incoming hellspawn in rhythmic melee combat fueled by screaming guitar solos and thunderous double bass pedals!


[h3]Starting on July 27th, for $4.99...[/h3]

Slay swarms of undead skeletons — with fearsome ice giants, trolls, and more joining the armies of hell throughout Early Access — or face a dreary, metal-less afterlife.

Harder axe slashes earn more points, so bash your enemies’ skulls in (literally) with all your might to soar to the top of the leaderboards!

[previewyoutube][/previewyoutube]
Check out the GoR trailer for a sneak peek at what the game will play like:


We plan to debut more songs, modes, and accessibility options before the 1.0 launch later this year.

Early Access players unlock the full version of God of Riffs for $4.99 before the price increases when the game graduates to full release.
Wow.. Savings!



If this seems gnarly, please consider doing some or all of the following:
Wishlist us on Steam! (here, duh)
Wishlist us! Join our Discord! Follow us on Medium!

God of Riffs, the rhythmic heavy metal slasher from publisher VYERSOFT (that’s us!) and developer Boss Music Games, sets the stage for battles against the undead when it launches onto Early Access on Tuesday, July 27 with support for Oculus and Steam.

For more information, please visit the official website and Facebook page. Follow VYERSOFT on Twitter, Boss Music Games on Twitter and Instagram.

Thank you so much for reading and we can't wait to show you more God of Riffs, as well as some other cool VYERSOFT projects we've been working on!

- Team VYERSOFT and Boss Music Games

About VYERSOFT

VYERSOFT Corp. is a new publisher made up of game industry veterans who have worked on titles such as 2064: Read Only Memories, DAMN! and ToeJam and Earl: Back in the Groove! The team believes in bringing new unique gaming experiences using emerging technologies as a new, innovative medium.

About Boss Music Games


Boss Music Games is a group of crazy blokes that had the totally reasonable idea of starting an indie dev studio. Straight out of school…with limited funds…during a pandemic…from a city no one has heard of (Perth, by the way!). But through the power of persistence and the spirit of metal, they plan to rock the world with their VR projects.