Devlog #17
Hello Vampires!
There are very few mechanics left to finish. We are currently working on an introductory level to the story that includes tutorial elements, and we are finishing work on blood management, which will be introduced in the next devlog.
[h3]Equipping items[/h3]
We've expanded character stats and the ways to influence them. While we could previously assign stat points, we've now added the ability to equip items that affect stats. Characters can currently equip armor, boots, a headpiece, an amulet, and two rings, with each item affecting different stats.

[h3]Dungeons and catacombs[/h3]
We've introduced the ability to explore dungeons and catacombs, where you can loot unique items protected by beasts that dwell in the darkness. The challenges waiting underground will be much more demanding than those above ground, but the rewards will be worth it.

[h3]More and more enemies[/h3]
The game world is seeing an increasing variety of enemy types, with more animals, humans, and creatures like ghouls added. Each enemy has its own evolution stages, depending on the difficulty of the area in which it appears.

[h3]Prologue of the story[/h3]
We're finalizing a level introducing the player to the game's story and mechanics. This will be the only scripted level designed to teach the game's mechanics. After completing this introduction, you will be free to explore the world, uncovering its secrets.

If you have any questions or ideas, please let us know in the comments or on our Discord Channel.

There are very few mechanics left to finish. We are currently working on an introductory level to the story that includes tutorial elements, and we are finishing work on blood management, which will be introduced in the next devlog.
[h3]Equipping items[/h3]
We've expanded character stats and the ways to influence them. While we could previously assign stat points, we've now added the ability to equip items that affect stats. Characters can currently equip armor, boots, a headpiece, an amulet, and two rings, with each item affecting different stats.


[h3]Dungeons and catacombs[/h3]
We've introduced the ability to explore dungeons and catacombs, where you can loot unique items protected by beasts that dwell in the darkness. The challenges waiting underground will be much more demanding than those above ground, but the rewards will be worth it.


[h3]More and more enemies[/h3]
The game world is seeing an increasing variety of enemy types, with more animals, humans, and creatures like ghouls added. Each enemy has its own evolution stages, depending on the difficulty of the area in which it appears.

[h3]Prologue of the story[/h3]
We're finalizing a level introducing the player to the game's story and mechanics. This will be the only scripted level designed to teach the game's mechanics. After completing this introduction, you will be free to explore the world, uncovering its secrets.


If you have any questions or ideas, please let us know in the comments or on our Discord Channel.
