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Vampire Clans News

Devlog #16

Hello Vampires!

Most of the mechanics are behind us; we are currently polishing and adding content to the world. This month, we focus on implementing two character classes, including their skills. We are also working on the final UI, some of which can already be seen in the GIFs.

[h3]Animals and creatures[/h3]
Vampires won’t be fighting just humanoid characters anymore. We’ve added animals and other creatures to engage the player’s vampires when alerted. Most of these beings will try to scare the vampires off, but if approached too closely, they’ll strike. Defeated animals drop special alchemical ingredients essential for crafting potions that make gameplay easier.



[h3]Combat movement[/h3]
We’ve improved hitbox detection, making combat more intuitive. Vampires can avoid enemy attacks through precise movement alone, without relying on the dodge mechanic. This makes combat even more engaging.



[h3]Quests [/h3]
We have placed many story quests in the game world, allowing you to gain experience and valuable items. Quests also make it easier to explore the game world, but they are still optional, and almost any story character can be killed by the player's vampires.



[h3]Land takeover[/h3]
The player's clan can now take over areas belonging to enemy clans, which provides a steady inflow of resources. Taking over the enemy area is preceded by an optional series of quests to create a resistance movement to facilitate the clash with the enemy clan. The takeover ends with a fight with the area's overseer, a high-ranked vampire.



[h3]Travel and checkpoints[/h3]
Vampires can now travel using crypts, which are secret entrances to the catacombs. Once unlocked, the passage allows for fast travel between areas of the world and the castle. In addition, they also serve as checkpoints. Additional checkpoints are coffins, which allow vampires to be resurrected in the event of their defeat.




If you have any questions or ideas, please let us know in the comments or on our Discord Channel.

Devlog #15

Hello Vampires!

In the last devlog, we announced planned changes in the game mechanics based on your surveys. Since then, we have managed to implement most of them.

[h3]World[/h3]
The world is open; the player is limited only by the enemies in a given area, but they are not artificially strengthened when the player's level is too low. The enemies' power increases with the player's actions. When the player kills people in an area, the area is fortified, bringing in more substantial defenders. After a few such strengthenings, vampire hunters appear in the area, who roam the area in search of vampires.



[h3]Movement[/h3]
The controls are now WASD-based, and the player can freely rotate the camera and zoom in and out. The controls in Chronostasis remain unchanged. We are still working on improving the animations.
We added a dash ability, which allows us to dodge incoming attacks; when the player dodges the attack at the perfect moment, a speed buff is applied.



[h3]Combat[/h3]
We've made some huge changes to the combat system. Chronostasis is now a powerful secondary mode, but fighting without it will still be possible and satisfying.
We've changed the basic attack. Now, attacking doesn't block the character; instead, the movement of the controlled vampire slows down, but it can still be controlled while attacking. Some other skills can also be used while the character is moving.


Aiming some skills, mainly projectiles (e.g., Blood Ball), ends when the skill starts flying toward the enemy (previously, the possibility of aiming ended when the casting started).


We implemented more complex statistics to balance the fights better. There are different damage types, defenses, and resistances. Enemies are more vulnerable to some damage types than others; for example, heavily armored vampire hunters will block much physical damage but will be susceptible to mind control. The player can now prepare the vampires' team for different journeys based on the enemies in the given area.

Also, there is more damage feedback, including new sounds, physics, blood, VFX, and animations.



[h3]Stealth[/h3]
Aggressive enemies have dynamic detection cones. When the vampire is in the detection range, the cone fills. If the fill field reaches the vampire, detection is finished, and the enemies start fighting. The detection speed depends on the enemy's statistics (better-trained enemies such as Gendarmes detect faster), the vampire's current behavior (destroying things and using skills attracts more attention), and the crimes that vampires have committed before in the given area.



[h3]Story[/h3]
We deleted unnecessary story parts from the game to allow the player to make his own story. There will be no more walking with NPCs or too-long dialogues. We deleted the mechanics' limitations based on the story's progress. There will be hints in the Castle instead of the quests, and quests in the World won't be mandatory. You will be able to choose which quest you are willing to accomplish.
The dialogues are no longer linear. The player can now choose the answers and thus influence the game world.






If you have any questions or ideas, please let us know in the comments or on our Discord Channel.

The Playtest is over - conclusions

Hello Vampires! Thank you for taking part in the Vampire Clans Playtest.

The numerous surveys we received allowed us to make decisions regarding the game's further development.


[h3] World [/h3]
In Playtest, the world was very limited; it came down to a tutorial that told the player what to do. Now, we are preparing an open world where each vampire lord can do whatever they want. The player will be able to explore the world on their own or with the help of quests from other vampires and influential characters.

The world will react to the player's actions; each location will have awareness system that enhances vampire threat level. Suppose the player is constantly killing people in an area. In that case, it will be reinforced with additional patrols of Gendarmes and Vampire Hunters, civilians will hide in their houses, and the atmosphere will become darker and darker, new encouters will be bloodier and more difficult.


[h3] Movement [/h3]
Many of you wanted to enable camera rotation and let the player zoom in, so we did that. We will also enable keyboard controls, limiting the need for point-and-click to Chronostasis mode.
We also plan to develop movement animations to make them more smooth.


[h3] Combat [/h3]
The feedback on combat was mixed, with many surveys indicating that Chronostasis mode was difficult to use but overpowered once learned. We will make it easier to use and limit its capabilities so that it is not too powerful.

We will make combat without Chronostasis more dynamic; we aim to implement more audiovisual feedback, introduce the ability to dodge attacks and make enemy attack animations more predictable.
The combat in Playtest was sometimes difficult (especially with Gendarmes), but combat in Vampire Clans is intended to be challenging. Some areas of the world will be filled with formidable enemies, so you can return to them after upgrading your equipment and vampires' abilities.

The death of one vampire during combat will not interrupt the game; other vampires will be able to resurrect him after the combat is over. When all vampires die during expeditions, they can respawn at the base or a previously activated cemetery.

We will also refine the boss fights so that each is unique and presents some different mechanics.


[h3] Stealth [/h3]
The stealth mode in Playtest was in the early stages of development. Enemies detect the player only after a moment, which is not represented graphically and is confusing. We will develop the stealth mode to make the player more aware of what is happening with a precise cone of detection consisting of different levels of detection. Enemies will react to bodies and pools of blood, and the player's role will be to hide bodies and avoid bloodshed, perform bloodless kills, and distract enemies.


[h3] Story [/h3]
We will limit the story and unnecessary dialogues but allow players to choose their answers. Each quest will be available to complete in the player's own way, avoiding limiting the player with the story and tasks.


[h3] Base Building [/h3]
Base building was limited by tasks in Playtest. In the full game, players can do whatever they want in the base, including destroying rooms and speeding up time. The player can leave the base every night, so in practice, they can do it whenever they want. Day in the base will still exist, but it can be sped up/skipped.


[h3] Customization [/h3]
We will do our best to make character customization as advanced as possible. The main vampire, the clan leader, will not be predefined.



If you have any questions or ideas, please let us know in the comments or on our Discord Channel.

Vampire Clans Playtests Are Open! Kickstarter Launched!

Greetings, Vampires!






We’re beyond excited to announce that Vampire Clans playtests are now live! Everyone who signed up on Steam now has direct access to enter the dark, immersive world of Vampire Clans. Step into the role of a powerful clan leader, explore the depths of our supernatural setting, and experience the intense strategy and rivalries firsthand!

[previewyoutube][/previewyoutube]

[h2]Kickstarter Is Now Live![/h2]



Alongside the playtests, our Kickstarter campaign for Vampire Clans has officially launched! While development is progressing well, this campaign will allow us to add even more features, polish, and content, making Vampire Clans a truly unforgettable experience. Your support will make a huge difference in helping us bring the ultimate vampire strategy game to life. Every contribution counts, and we’d be thrilled to have you with us on this journey.



[h2]Share Your Feedback![/h2]

As you dive into the playtests, we invite you to share your feedback—your insights and suggestions will be instrumental in shaping the game. Join our official Discord server to connect with other players, report bugs, suggest improvements, and get exclusive updates from the team. We’re building a community of vampire fans, and your input is invaluable!



[h3]What Awaits You in Vampire Clans:[/h3]

-Explore the World: Navigate through ancient vampire lore, rival factions, and dark, intricate settings.
-Strategize & Lead: Manage your resources and lead your clan in battles to rise above the rest.
-Share Your Journey: Capture and share your experiences as you uncover the mysteries of Vampire Clans!


Thank you for being part of our community and helping us make Vampire Clans the best it can be. We’re looking forward to your feedback, and we can’t wait to see the stories you create within the game.

Happy hunting,
The Vampire Clans Team


Vampire Clans Gameplay Trailer on IGN

Greetings, Vampires,

We’re thrilled to announce that the highly anticipated Vampire Clans Gameplay Trailer is now live on IGN! Witness the dark allure and intricate strategies of the Vampire Clans in action. This trailer gives you a sneak peek into the world we've been crafting with dedication and passion. Watch the Gameplay Trailer here and immerse yourself in the shadows that await.

[previewyoutube][/previewyoutube]

But that's not all. We’re excited to reveal the creation of our official Vampire Clans Discord Server. This server will be your hub for all things related to the game—a place where you can connect with fellow vampires, discuss gameplay strategies, share fan art, and get exclusive behind-the-scenes content. Join us in building a community that thrives in the darkness. Join the Discord Server and start your journey into the night.



Lastly, while the production of Vampire Clans is progressing smoothly, we're eager to push the boundaries even further. To do this, we’re launching a Kickstarter campaign. Your support will allow us to expand the game, adding more features, content, and polish to ensure Vampire Clans becomes a truly legendary experience. Rest assured, the game's development is not at risk—this fundraiser is about making the game even better. Support us on Kickstarter and become a part of our story.



We can’t wait to share more with you as we draw closer to launch. Stay tuned for more updates, and thank you for being a part of our journey into the night.

Embrace the Darkness,
The Vampire Clans Team