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  3. Hotfix 27.02.2026 - QoL, Bug and Crash Fixes

Hotfix 27.02.2026 - QoL, Bug and Crash Fixes

[p]Hello and happy Friday Adventurers![/p][p]We have just rolled out another patch with a mix of quality-of-life improvements, bug & crash fixes. As always, thank you for the continued feedback, it directly helps us track down issues like these

Patch notes:[/p]
  • [p]Fixed text where Splashie was incorrectly referenced instead of Tideloth[/p]
  • [p]Fixed an issue where AI could get stuck in the feeding animation when manually fed until redeployed[/p]
  • [p]Fixed corrupted water volumes and improved several others around Azurefall Isles[/p]
  • [p]Fixed cannons no longer disappear when loading into the world[/p]
  • [p]Updated cannon shots hitting outside the ship hull will no longer remove large chunks of ship health[/p]
  • [p]Guardian's gather tasks (similar to harvesting) will now wait until a worker’s inventory is full before requesting transport, as long as the Guardian has a transport task available[/p]
  • [p]Added sound classes to several structure pieces so their SFX behave correctly[/p]
  • [p]Improved situations where AI could end up stuck with no active task[/p]
  • [p]Crash fixes [/p][p][/p]
[p][/p][p]That's all for now but please keep the feedback coming. We're actively keeping an eye on reports and will continue rolling out fixes as needed. And as a reminder, if you’re enjoying the demo, we would greatly appreciate you leaving a Steam review which can be made on the demo page. It helps support the team more than you may think. Thank you once again![/p]