Hotfix 27.02.2026 - QoL, Bug and Crash Fixes
[p]Hello and happy Friday Adventurers![/p][p]We have just rolled out another patch with a mix of quality-of-life improvements, bug & crash fixes. As always, thank you for the continued feedback, it directly helps us track down issues like these
Patch notes:[/p]
Patch notes:[/p]
- [p]Fixed text where Splashie was incorrectly referenced instead of Tideloth[/p]
- [p]Fixed an issue where AI could get stuck in the feeding animation when manually fed until redeployed[/p]
- [p]Fixed corrupted water volumes and improved several others around Azurefall Isles[/p]
- [p]Fixed cannons no longer disappear when loading into the world[/p]
- [p]Updated cannon shots hitting outside the ship hull will no longer remove large chunks of ship health[/p]
- [p]Guardian's gather tasks (similar to harvesting) will now wait until a worker’s inventory is full before requesting transport, as long as the Guardian has a transport task available[/p]
- [p]Added sound classes to several structure pieces so their SFX behave correctly[/p]
- [p]Improved situations where AI could end up stuck with no active task[/p]
- [p]Crash fixes [/p][p][/p]