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Update 3.1 - Bug Hunter - Minor Fixes

Hello Soldiers, happy to see everyone enjoying the new changes in our "Shadow Hunter" major content update since last week (April 18). The new archer class seems to be quite well received, and fun to see folks putting in work in the new Sunless Keep world.

Since the Shadow Hunter launch, we’ve found a few issues and wanted to patch. We resolved the issue on level loading and made some balance improvements for the hunter class. There’s a lot of other bugfixes, thanks to everyone for reporting and sharing info so we can track them down quickly.
Thanks for letting us know the issues, and giving lots of helpful info to track these down. These changes are **now live**.

You can always find the full patch details here:
Full Patch Notes

Please continue to let us know any issues or general game feedback, we're always around (but most responsive on discord -- discord.gg/funktroniclabs). Thanks!

[h2]FULL PATCH NOTES
[/h2]
  • fixed some saves stuck in black screen mid-run
  • cleanup sunless keep double render issues
  • further improvements to quest2 performance
  • laser dot sight laser when attached to bow
  • fix laser dot attachment not adding damage
  • hunter: throwing knife damage increased (+5)
  • hunter: arrow limit increased (24 -> 32)
  • hunter: passive changed to critical hit bonus (10,20,30%)
  • hunter: added bow barrel attachment slot
  • hunter: more arrows given on respawn after death
  • fixed ammo pouch rendering above visual limit
  • fixed arrow homing continuing after arrow reuse
  • fixed various texture import settings (performance+)
  • fixed black screen after death on stages with rats
  • fixed arrows floating after hitting ragdolls
  • improved loot drop location after enemies falls off edge
  • made arrows also move after enemy falls off edge
  • fixed breacher ammo pouch getting hand stuck
  • fixed back arrow pouch grab sometimes grabbing sidearm
  • fixed wrong press used for bow charm update
  • fixed drone hud visible in minimal-ui mode
  • fixed inventory position issue (was hotfixed)