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Update 3.2 - Sun Hunter

Hello Soldiers, we have another patch for our "Shadow Hunter" major content update. Thank you to everyone for the feedback on general balance and issues, and digging up extra info to help us track down bugs.

This patch addresses many of the reported issues, and fixes a couple of long-standing bugs, in addition to several subtle core improvements that should improve the game overall.

Notable Changes

  • Sun Run: Fixed the sun run showing 0% incorrectly and being mostly inaccessible.
  • Mountain Biome - Improved Cover: this zone often had no cover to take and made it unfairly difficult depending on random generation, it’s still a difficult zone sometimes but there should be more cover to help in the firefights now
  • Hunter Passive - Stacking Damage: the hunter had troubles scaling for higher difficulty enemies, and the passive (was critical hit %) is now a stacking damage for each arrow hit on the same enemy; will help a lot for ammo usage on harder difficulties and bosses
  • Enemy Aiming - Cover Peek Accuracy: when peeking from cover or very obstructed, enemies will have a slight aiming penalty now; so you are less likely to get insta-headshot while peeking
  • Enemies in Walls: fixed many issues with enemies spawning inside walls, mostly in ashen mountain and necropolis


These changes are **now live**. Full patch details are always here:
Full Patch Notes

Please continue to let us know any issues or general game feedback, we're always around (but most responsive on discord -- discord.gg/funktroniclabs). Thanks!

[h2]FULL PATCH NOTES
[/h2]
  • added enemy footsteps on in-place turn shuffles
  • added new hunter passive to stacking damage per hit
  • added sun run offline messages etc
  • improved bow attachment colliders volumes
  • improved bow scope attachment for use clarity
  • improved cover in Frozen Mountain zone worlds
  • improved hunter knife pouch slot position
  • improved throwing knife angle calculations
  • fixed ammo pouch not showing all ammos
  • fixed colt1911 magazine description bullet count
  • fixed guns going into inventory while held in some cases
  • fixed haptics scale setting not working
  • fixed health syringe being reusable after travel
  • fixed hunter bow attachments showing when in inventory
  • fixed hunter bow toggle grip setting usage
  • fixed hunter bow wrong charm activate button
  • fixed hunter knife floating and failing to return to pouch
  • fixed issue with difficulty setting when stage generation fails
  • fixed kar98k crystal slot rotation
  • fixed mixed reality localization issues
  • fixed mixed reality position wrong after dying
  • fixed money resetting on sun run or daily runs
  • fixed obsidian canteen not healing fully
  • fixed player invincible on boss3 death sequence
  • fixed stone heart healing when health over max
  • fixed sun run showing 0% incorrectly
  • fixed various enemies in wall issues (Ashen Mountain)
  • fixed various enemies in wall issues (Necropolis)
  • fixed various handling of stage generation failures
  • fixed various issues with loadout table ammo respawns
  • fixed wrong wand display on engineer class info
  • reduced bow base damage slightly
  • reduced charm cooldowns on non-rifle weapons
  • reduced enemy accuracy briefly when peeking from cover
  • reduced hunter knife drop rate slightly
  • reduced opacity on power shield rank 1
  • reduced winchester spread and falloff (buff)


Good luck out there. o7