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Bug Fixes related to game sessions (0.3.0.4)

[h2]important bug fixes[/h2]
Fixed a timeout issue caused by a bug that prevented proper matching after a sortie.
Originally posted by Director
We apologize for any inconvenience this may cause to our players.
We will continue to monitor the matching process closely after this patch.



[h2]Bug fixes[/h2]
  • Fixed an issue that caused some UI displays to be corrupted in play environments with screen ratios other than 16:9.
  • Fixed a issue that prevented some recovery effects from being displayed.


[h2]Update[/h2]
[h3]Addition of buffs and debuffs is now easier to understand[/h3]
When a buff/debuff is added to a character or boss, an "icon and name" will now appear around it.


[h3]Resetting hate is now easier to understand[/h3]
Text is now displayed when hate on the boss is initialized.
Originally posted by Director
The only hate value you lose is the white gauge.


The above display can be toggled on and off in the "Display buffing" item added to "Options" -> "Game Settings".


[h2]Adjustments[/h2]
  • Adjusted player AI (COM) evasion behavior, etc.
  • Lighter effects for some bosses.
  • Lighter background and character-related graphics
  • Normal Mode/Stage 2: Adjusted to make it harder for the player AI (COM) to fall inside the stage.


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Thank you for your continued support of TrinityS.