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TrinityS Early Access Roadmap

Challengers! Hello!
This is 『TrinityS』 development team.

Thank you for playing the early access version of "TrinityS".
We are pleased to announce the release of the "TrinityS Early Access Roadmap", which has been long overdue.
Specific dates and times for updates will be announced as they become available.



[h2]Ver.0.2.2.0[/h2]
This one has already been released.
Please see the patch notes below for more information.
https://store.steampowered.com/news/app/1584690/view/3335492321487803224

[h2]Ver.0.2.3.0[/h2]
[h3]Additional languages[/h3]
We will be adding Traditional and Simplified Chinese languages.
The four languages supported by TrinityS are Japanese, English, Chinese, and Simplified Chinese.
The addition of other languages is under consideration.

[h2]Ver.0.3.0.0[/h2]
[h3]New Skills[/h3]
We plan to add skills to them.

[h3]Hard Mode[/h3]
The current game content is called "Normal Mode" and "Hard Mode" is planned to be added.
This mode allows players to enjoy boss rushes against strong enemies who have mastered new attacks.
This mode is only playable with three players.

*Hard mode is a new mode that only players who have cleared "Normal Mode" can challenge.
*It is not possible to play with COM.

[h3]Customization[/h3]
You can customize your character's appearance.
*We will not affect the game balance in any way.

[h3]Mission[/h3]
When you complete the missions presented to you, you will be able to obtain "various skins for customization".
A variety of missions, from easy to difficult, will be implemented.

[h2]Ver.1.0.0.0[/h2]
This is the version at the end of the Early Access version.
Several additions are planned for this version.
Please stay tuned for more details until the release.

[hr][/hr]
Two months have passed since the release of the Early Access version of the game.
Thanks to your feedbacks, TrinityS is evolving into a better game.
We understand that adding content is the most exciting part, but we believe that keeping the game stable and playable is more important.
We will continue to place a high priority on "optimization" and "stability" as we have in the past.

Please report any problems during game play here.



Thank you for your continued support of TrinityS.

[PatchNote] 0.2.2.0

Challengers! Hello!
This is 『TrinityS』 development team.

Thank you for playing the early access version of TrinityS.
We have "updated the UI", "optimization", and "fixed bugs" so that more players can play the game stably.

[h2]Update[/h2]
[h3]Hate Gauge[/h3]

The party status has been updated to show the hate gauge.
The Hate Gauge is displayed at the bottom of each character's face icon.
It indicates how far away from the amount of hate #1 is from the amount of hate it is gaining.
Originally posted by GD
We thought that knight users often feel stressed because they are constantly on edge, wondering when the hate will be transferred to another player. We also believe that the implementation of the hate gauge will make it easier to formulate strategies.

In line with this, the party status has been moved from the lower right to the upper left corner of the screen.
Before New
Also, we are currently developing a function that allows you to freely adjust the position of the UI.
Please wait a little longer.

[h3]Skills List[/h3]

On the character selection screen, you can see a list of all skills handled by that character.
Please use this information to check skill effects and build images.

[h3]Added "Very Low" to graphics settings[/h3]

A "Very Low" item has been added to the optional graphics settings so that TrinityS can be played on a low-spec PC.
This allows the player to play on a screen that displays only the minimum necessary information, such as boss effects and danger areas.


[hr][/hr]
[h2]Adjustments[/h2]
[h3]Active Skills[/h3]
  • Reflection
    Mana: 4 ⇒ 2
    Effect: For 20 seconds, "Reflection" is granted you.For 6 seconds, "Reflection" and "Iron Wall" are granted you.
    "Reflection": 300 damage to the attacker for each damage taken600 damage to the attacker for each damage taken
    Originally posted by GD
    This skill was difficult to realize its effect, but by using it at the right time, it has become a distinctive skill that can reduce the damage received while inflicting high damage.
  • Spiritoso
    Cool Time: 20 ⇒ 40
    Mana: 3 ⇒ 6
    Effect: For 20 seconds, "Critical Eye" is granted all players.For 15 seconds, "Critical Eye" is granted all players.
    "Critical Eye": Increases critical chance by 20%Increases critical chance by 100%
    Originally posted by GD
    This skill has become a skill with high mana and long chanting time, but it may be a candidate for parties that employ a lot of offensive skills.
  • Seven Dimension
    Mana: 2 → 4
    Cool Time: 1 → 3
    Originally posted by GD
    This skill is honored by your allies as a hero, but since you can ignore the gimmick and force your way to the clear, we left the possibility for you to be the hero of your party, but not to abuse it!
  • Meteor Fall
    Decrease in the amount of hate when activated
  • Howling
    Increase in the amount of hate when activated
  • Sword Edge
    Increase in the amount of hate when activated
  • Blood Sword
    Increase in the amount of hate when activated
  • Shield Bash
    Increase in the amount of hate when activated


[hr][/hr]
[h2]Bug Fixes[/h2]
  • COM: Fixed an issue where passive effects for allied COMs were not working properly
  • Stage3: Fixed problem with boss death sounds not responding to sound options


[hr][/hr]
The current breakthrough rate for the final stage is 35%, which means that many players have not been able to complete the current mode.
We hope that with this major adjustment of skills, more players will be able to fight off the vicious guard dogs.
We are also preparing higher difficulty content for players who have become bored with the current mode.
Based on the feedback we have received, we are developing content with retrievability that is typical of "TrinityS".

Thank you for your continued support of "TrinityS".

Bug Fixes(0.2.1.1)

[h2]Bug Fixes[/h2]
  • Fixed a crash during stage 5 play when Priest is COM.


[hr][/hr]
Thank you for your continued support of "TrinityS".

[PatchNote] 0.2.1.0

Challengers! Hello!
This is 『TrinityS』 development team.

Thank you for playing the early access version of TrinityS.
We have received many comments, requests, and bug reports since the release of the game.
We read each and every one of them and use them for the development of the game. Thank you again.

We plan to focus our development efforts on "ease of gameplay," "bug fixes," and "optimization" so that more players can play this game in a stable manner.

[h2]Update[/h2]
[h3]Skills Change[/h3]

Skills can be reselected after the start of a stage.
A "message" will be displayed to the entire party by pressing the "Skills Change" button on the options screen.
 
If the party is wiped out in this state, a skill selection screen will appear.
Only "initial skills" and "acquired skills" can be selected.

Originally posted by GD
The reason for this system is to ensure that skill selection does not affect parties that do not need it, while at the same time ensuring retryability and providing skill re-selection to try out strategies on the fly according to the stage.


[h3]Skill sets of other players are now displayed[/h3]

You can see other players' skill sets on the stage result and skill selection screens.
Please use this function when playing with two or more players.
(In the case of COM, the skills to be used in the next stage will be displayed.)

[hr][/hr]
[h2]Adjustment[/h2]
  • Passive levels are no longer reset when moved by a boss hit.
  • Allied players (COM) will now position themselves with formation in mind.
  • An issue where Stage 6 was unusually heavy has been corrected.
  • The hit detection of Cerberus in Stage 5 has been reduced.
    Originally posted by GD
    We begged our guard dogs to lose weight because it was a source of stress for so many.


[hr][/hr]
[h2]Bug Fixes[/h2]
  • Skill: Fixed an issue where the text of the Shield Bash was not being displayed correctly.
  • Stage 3: Fixed an issue where a effect of "Vorpal Levin" were not being displayed correctly.
  • Stage 3: Fixed a problem in which the sequence of players' initial positions was out of alignment with other stages.
  • Stage 3: Fixed problem with abnormally loud sound effects during giraffe's normal attack.


[hr][/hr]
Optimization will be updated step by step for the commercial version.
We are preparing an optional feature to further reduce performance so that as many people as possible can experience "TrinityS".

Thank you for your continued support of "TrinityS".

Official Discord Server Announcement



Thanks for playing TrinityS!

For your gaming pleasure, TrinityS has an official Discord server.
Please use it to recruit members to play games with you and exchange strategy information!
Click here to join our Discord server!
https://discord.com/invite/GCNNrRSS8b

[hr][/hr]
We are also currently working on a bug fix for a matching issue.
We would appreciate it if you could continue to report any glitches you encounter on the Steam forums.
https://steamcommunity.com/app/1584690/discussions/0/3185737486652693093/


Thank you for your continued support of TrinityS.