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Drova - Forsaken Kin News

Hotfix 1.0.6.3 is live!

Hello,

we fixed a dialogue error with the "Missing" Questline when talking to Bruna.

Have a nice week!

Best,
Johannes

Hotfix 1.0.6.2 is live!

Hello,

we fixed two bugs with this hotfix which could lead to a deadlock or softlock.

Have a good start into the week.

Best,
Johannes

[h3]Changes[/h3]

* Fixed that a cutscene in chapter 5 didn't continue when you looted the npcs before
* Fixed a deadlock which could occasional happen during a dialogue

Hotfix 1.0.6.1 is live now

Hello,

there were some cases in the current version where you got stuck at rocks and stalagmites. We have fixed these with a hotfix **1.0.6.1** which is now live.

Have a nice weekend.

Best,
Johannes

Patch 1.0.6 is live

Dear explorers of the Otherworld!

We have just released patch version 1.0.6. This contains various bug fixes and minor improvements.
Exactly 1 month ago we released Drova and a lot has happened in that time. Thanks to all of you. Thank you for your feedback, your kind words and for playing Drova.
We try to respond to all feedback, so please understand if we don't reply immediately. We try to read everything.

We are currently working on the feedback patch that will be released at the end of November.
We are looking forward to releasing it soon and are eagerly awaiting your feedback.

Have fun with Drova and have a nice weekend,
Just2D

[h3]Patchnotes[/h3]
Fixed Dead- and Softlocks
  • Fixed bug where NPCs sometimes didn't start fighting in the arena
  • Fixed bug where Jendra doesn't follow player into the deep mine
  • Fixed bug where Dark doesn't go into the arena
  • Fixed a cutscene in Forest Primeval where it got stuck on Nemeton side
  • Fixed cutscene at Nemeton bridge freezing if Asmus wants to talk to player but is already at the Fire Festival
  • Fixed a repeating dialog with Karotte when getting ready for the expedition
  • Fixed bug where Reija disappears after re-entering the library after finishing it
  • Fixed softlock at "Vanished Weapons" where Harvey runs back and forth
Changes/Tweaks
  • Changed player collision with obstacles to avoid getting stuck
  • Removed door to sleeping area in Remnants mine
  • The spike ability of Diemo now disappears when he is beaten
  • Added some blockers to the spider dungeon to avoid cheesing
  • Increased volume of ambience in Drivanius cave
Changes/Tweaks
  • Fixed lots of bugs where player could get stuck in obstacles
  • Fixed lots of render order issues with objects in the world
  • Fixed lots of typos in all languages
  • Fixed some unintended locations where players could blink to
  • Fixed bug where Bonny has no food for player anymore
  • Fixed bug where Henik stops attacking in Mighty Boar fight
  • Fixed bug where spider eggs behave strangely
  • Fixed bug where boss fight between faction leaders takes ages when looting their weapons beforehand
  • Fixed bug where player could
  • Fixed items in Kendricks house counting not as crimes
  • Fixed cutscene when entering the Refugee for the first time but the NPC walked out of the screen
  • Fixed an issue with a cutscene in the bandit mine that seemed to "lag" for a few seconds
  • Fixed bug where spawned spiders didn't aggro properly
  • Removed a destructible wall that was accidentally placed in another wall

This Gothic-inspired RPG indie is shaping up to be my favourite hidden gem of 2024




I know I'm not alone in feeling a bit adrift post-Baldur’s Gate 3. No RPG since has offered the rewarding exploration of Larian’s modern classic, nor the satisfaction of developing a character from mangy loser into unstoppable powerhouse. So I approached Drova with unfair scepticism. This modest looking pixel art RPG released last month and has flown under the mainstream radar, though it's already amassed a strong cult following and a very busy subreddit. I’m not saying it’s the next Baldur’s Gate 3—far from it—but it rewards exploration and novel approaches to problem solving, which is more than can be said for any blockbuster RPG I've played this year.

It takes a while to see why Drova has won the adoration of hardcore genre devotees. For me, it took about four hours into this reportedly 40-hour game. The playable character is a nobody adrift in a miserable hand-to-mouth world that by all evidence is slowly finding its feet after the collapse of a mostly forgotten and seemingly well-advanced civilization. The people of Drova forage for berries and rodent meat when they’re not performing gruelling menial labour for the self-designated authorities of this bleak world...
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