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Mini-dev blog #1

Greetings fellow fans!


Progress is flying this month so we thought we'd bring you some highlights from all the things going on at the office here in Stockholm. This milestone we're working on that storied checkpoint in game development, the vertical slice. Focusing our efforts on adding all of the world and UI elements into a single level will help lay the foundation for production in the months ahead.



[h2]Just the last four weeks we have added:[/h2]
* models for the Cave of Wonders arcade
* in-game animations for all of heroine Watts' band members
* the beginnings of our dialog rendering system
* three fantasticly funky sound packs for levels early on in the game

and more in-game features than we have space to list here!



The characters of Backbeat are coming to life with every expression our illustrators pen and each keyframe the animation team lays down in Maya. Over the summer we'll start showing more moving pictures and process, so stay tuned!

[h2]Wishlist now![/h2]

Wishlist Backbeat here on Steam and stay updated on important news and information about the game leading up to launch!

[h2]Join the conversation![/h2]

Excited about the brave new world of time-based musical puzzling? Cheer us on and let us know! We’d love nothing more than to hear your thoughts about anything and everything related to Backbeat. You can always leave a comment here on Steam or tap our shoulders over on social media to get the conversation started! 

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