Demo Update 0.93
It's time for an update!
Happy New Year! The game design team at Ichigoichie is building new levels left and right, and refining new super moves for the members of Powerslyde. Meanwhile, the scenario team is adjusting the dialogue and help system before sending the story off to Japan for localization. Watts and the rest of us wish you the best in 2022!

We have no dev blog this month as things are quite intense, but we do have a tiny demo update that will help some players.
[h2]Usability tweaks[/h2]
We have a number of features designed to help the player when breaking conditions occur in the game. When a musical resource or turns have been depleted, Watts will appear and specify exactly why play cannot continue.

We've also improved playback and guard rendering to make things a little easier to see. Paths for guards are now drawn so you can predict their movements, and all paths and collision areas are hid during the victory level playback.
[h2]More to come![/h2]
Fifteen of the main story levels in Backbeat are complete! In the next month we will be working on finishing the rest and starting the remix levels which fill out the single player campaign. Additional features like audio customization and stats in My Backbeat are on the way and we're looking forward to sharing more with you in February's dev blog.
[h2]More from you![/h2]
Some of these improvements came directly from suggestions made by superfans like you! Do you have another idea for an improvement to make the funky story of Powerslyde even better? Drop us a comment below or shout at us on social media.
Stay cool and funky!
-- The Backbeat team at Ichigoichie

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