Dev blog #8
Greetings Backbeat fans!
It has been more than a couple of months since our last dev blog, but that doesn't mean Backbeat hasn't been getting bigger and better! Since we last wrote in March, we've been doing a lot of polish and under the hood work to improve how Backbeat looks, sounds, and runs. But we'll save that for another post.
The last few months have been brutal in hitting the event scene. We travelled to Kyoto, Japan for BitSummit and were nominated for Best Sound Design! We also had interviews with IGN Japan, Rock Paper Shotgun, and went on the main stage to talk about the game.

No sooner than we got back from the sweltering summer heat of Kyoto, we packed our bags and headed to Cologne, Germany to exhibit at Gamescom and share our progress with Europe. This was a great experience as well and we got some good feedback to help adjust the level design of the demo slightly.

And now it's less than a week until we head back to Japan to show our title at the Tokyo Game Show in Makuhari, where we've been selected from one of 78 games from around the world as a featured indie.
There are more events coming in October but we'll leave off for now as there are more story scenes to adjust and perfect.
[h2]Join the conversation![/h2]
Do you have an idea for a dev blog topic? Curious about the team and story of Backbeat? Comment on this post or tweet at us, we'd love to hear your thoughts.
Stay cool and funky!
-- The Backbeat team at Ichigoichie

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