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Road to Release - The Devlog Series

Hello everyone, and welcome to the first Two Strikes Devlog!

Throughout this series of posts we'll be discovering together more about the best 1v1 fighting game set in the Sengoku period. Let's get to it!
Before we dive into the bloody fields of feudal Japan, let's delve a little deeper into the mind of the man behind the work; today we have with us the one and only Danilo Barbosa, director of Two Strikes.

Hey Danilo, how's it going? Ready to get started?

Danilo: Fantastic! I've got a lot of work to do on the game, but I'm really excited to be in the final stretch of Two Strikes development with everything to come!

Great, let's get to it then; tell us, Danilo, how long have you been working in the video game industry?

Danilo: I've been working in the video game industry since 2015. I started making educational casual games that taught physics laws, evolution, mathematics. It was a great experience and even though they were small games, I had a ton of fun. Luckily, they didn't pay badly, considering that I didn't have any previous experience. Then, after a few GameJams, I finally decided to try something authorial. That's when I put into practice the passion I had for Japanese culture and the stories of samurai, monks and ninjas and developed my first game called "One Strike".

Why did you decide to start developing video games?

Danilo: After graduating in electronic engineering, I couldn't find a job in a difficult time for engineers in Brazil, after the political instability that was the result of the political coup that deposed the former president. At that time, luckily, I started working as a software analyst, a job I liked and for years I was looking for a change back to engineering without success. Besides, I was not doing very well in my personal life either! To distract myself I started to study videogame development in my spare time and well... After "One Strike" and "Two Strikes" I still make the games in my spare time, but I can say that for many years now it is no longer a hobby but a second job that I really love.

Looking at your track record, it's easy to assume that fighting games are your favourite, aren't they? Which one is your favourite?

Danilo: Not really! My favourite games are roguelikes like "Hades", "Faster than Light" and "Into the Breach", but of course fighting games have always fascinated me since I was a kid! My favourite is definitely Samurai Shodown II. Its theme and gameplay are certainly one of the many inspirations for my games.

Do you practice, or have you practiced, any contact sport or martial art?Has your knowledge influenced your game?

Danilo: Yes, I did Karate for 6 years, I had the green belt when I was a teenager. I wouldn't say it didn't directly influence the development of "Two Strikes", but it indirectly contributed to my obsession with Japanese culture and my interest to immerse myself completely in part of Japanese history.

If you weren't making fighting games, what kind of games would you like to make?

Danilo: I really want to make roguelike strategy games like "FTL" and "Into the Breach", I think that will be my next project!

Awesome! And tell us, what advice would you give to someone who wants to make their own fighting game?

Danilo: To make other types of games, hahaha! I'm joking of course, but, in reality it's not easy. Although there is a lack of games and it's not a saturated market, fighting games are seen as big risks by many companies. Online multiplayer is also another critical point, it's expensive and you must have it. So, if your dream is to make a fighting game, go ahead! But know that it will be an “interesting” journey.

Sounds about right! Now to finish this first DevLog tell us, why did you decide to call your studio Retro Reactor?

Danilo: Because I always imagined myself making retro games, my first games and "One Strike" have very simple visuals and gameplay, the Reactor comes from my background in electronic engineering. Even if I didn't practice it, it's part of me and I didn't want to forget it!

Thank you so much for your time, Danilo, and also to everyone who has been reading all the way through to the end!

Be sure to follow us on our networks (@EntaltoStudios and @dmbarbosa1) to keep up with all the news related to Two Strikes, and we'll see you in the next installment of Road to Release: The DevLog Series; Part 2 - Striking Twice!

Play the DEMO now!

[h2]Play the Demo now! [/h2]
In the spirit of celebration with our new partner Entalto Studios, we decided that more people needed to get their hands on the game. So, if you are still unsure if you should buy or wishlist the game, now it is finally your time!

We are dropping a Two Strikes Demo for you to try the game for FREE!
Right now you can play with both characters from my first game One Strike: Kenji and Tomoe! Play with friends, challenge yourself against the AI, and if you haven't done it yet, please wishlist the game! I hope you enjoy it and let me know what are your thoughts!

[h3]Release Notes:[/h3]
That's not the only news today, if you already own the game, here are the latest changes:

[h3]New killing effect:[/h3]

Now every time a round ends, the game will stop for some milliseconds and invert colors to give some players a better idea of where they were when hit and to give a phantasmagoric feeling after each death.

[h3]Reformed Menus:[/h3]
Now you can cancel the selection of your character by pressing the "back" button. Especially for versus and practicing against the AI, some players complained that they had to go back to the main menu to re-select fighters. Also, added some effects to make the selection screen more cohesive.

[h3]More Fighters Names:[/h3]
Fighters' names on the round counters were added for all the game modes. Some players have been complaining that they couldn't see the names of the characters once they start fighting and suggested I add them in some more places. So here you go.

[h3]Bug fixing:[/h3]
  • Fixed a bug where the stage selection would appear in front of the fighter selector screen.
  • Fixed bug where second player couldn't select "Character Selection" in the menus after a fight
  • Fixed glitches that were triggering some weird effects also on the after-fight menus.






Two Strikes joins forces with Entalto Publishing!



It is with great joy that I come to announce that we finally found the perfect partner to bring Two Strikes to the greatness it deserves.

It wasn't easy, and it wasn't fast, and that's why I thank you again for the patience and the support many of you showed to this game throughout these years.

What does this news mean, and why Entalto Publishing you ask?

With Entalto, the game will finally receive the features all the fans have been asking for! I couldn't be more excited about the future! For now, we won't be revealing that much, but stay tuned, more announcements are coming in the near future!

With that amazing news, we are just waiting for Steam to approve the new Demo that will be available for everyone this week on the Steam page!

[h3]Demo:[/h3]
What can you try with the Demo? Two characters and two scenarios will be available. You can play them either against the AI in the practice mode or versus your friends with local versus.